Features:
- The easiest, fastest way to setup vehicle in Unreal Engine 5
- Kinematic system built completely from scratch
- Modular suspension framework for creating complex suspension assemblies
- Vehicle will always follow the spline and never stray off like in a physics based solution
- Keyframable drift angle
- Keyframable modifiers
- Keyframable burnouts
- Camber control
- Custom prefabs can be made – make any vehicle!
- Any number of wheels
- Single axle supported
- Build race cars monster trucks bikes, busses or anything else with wheels.
- Vehicles can be driven!
- Fully expandable in blueprint – build on top of the base templates to add extra functionality.
- Backwards compatibility – Epic only allow code plugins for the latest versions, however this was built from 5.0, ensuring compatibility for all versions of Unreal Engine 5
Code Modules:
- RKVA
Number of Blueprints: 5(Basic Template Pack), 10 (Bonus Vehicle Pack)
Number of C++ Classes: 10
Network Replicated: Yes
For studios and teams: A license is required for every user
Supported Development Platforms: Windows, MAC
Supported Target Build Platforms: Windows, MAC
Please note: The use of this product in training AI models is strictly forbidden.
特征:
- 在虚幻引擎5中设置车辆的最简单、最快的方法
- 完全从头开始构建的运动学系统
- 用于创建复杂悬架组件的模块化悬架框架
- 车辆将始终遵循样条曲线,并且不会像在基于物理的解决方案中那样偏离
- 关键帧漂移角
- 关键帧修饰符
- 关键帧烧坏
- 外倾角控制
- 定制预制件可以制造-制造任何车辆!
- 任意数量的车轮
- 单轴支撑
- 建造赛车怪物卡车自行车,公共汽车或其他任何有轮子的东西。
- 车辆可以驾驶!
- 在蓝图中完全可扩展-在基本模板之上构建以添加额外功能。
- 向后兼容性-Epic只允许最新版本的代码插件,但这是从5.0开始构建的,确保了所有版本的虚幻引擎5的兼容性
代码模块:
- RKVA
蓝图数量:5(基本模板包),10(奖励车辆包)
C++类数:10
网络复制:是
支持的开发平台:Windows、MAC
支持的目标构建平台:Windows、MAC
请注意:严禁在训练AI模型中使用本产品。
R.K.V.A is a complete, fully procedural and modular vehicle animation system for creating animations by key framing the distance along a spline – with support for animating changes during runtime and in editor. Vehicles can be created quickly using only static meshes with no need for any pre-rigging work.
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⭐ Trailer Video ⭐
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Discord (Bonus Pack Inside)
**Launch Price Special**
Price will increase after early launch period
Current Version: 1.0.5
Simply key frame a distance on the spline – suspension, location, rotation, wheel rotation and steering are automatically calculated and fully editable using the key frame modifier variables for more stylized movement. Vehicles will always follow and conform to the spline and never stray off like a physics based solutions.
Rigs/Templates can be setup in minutes with no skeletal rigging requires. Just drag an drop static meshes! For more complex suspension setups the special animation functions can be used for control arms, springs, etc.
Any type of vehicle can be made. Cars, trucks, busses and even bikes. Yes, the suspension components can be aligned to accurately reflect springs of a bike along the line of compression.
By creating a custom kinematic system from scratch, not only can you animate vehicles, you can drive them too! But if this is not a physics system, how is it possible to still drive? Using the core of the kinematics, driving vehicles require very little modification – it’s already baked into the system. *Please note that drive mode only works on continuous surfaces and does not have collision.
If you have any issues, concerns, or questions – please feel free to contact me on discord.
R.K.V.A是一个完整的、完全程序化的模块化车辆动画系统,用于通过沿样条线对距离进行关键帧化来创建动画–支持在运行时和编辑器中对变化进行动画化。 只需使用静态网格即可快速创建车辆,无需任何预索具工作。
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⭐ 预告片视频 ⭐
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不和谐 (内附奖金包)
**推出价格优惠**
提前推出后价格将上涨
当前版本:1.0.5
简单的关键帧在花键上的距离-悬架,位置,旋转,车轮旋转和转向自动计算和完全编辑使用关键帧修改变量更程式化的运动。 车辆将 永远如此 遵循并符合样条和 从来没有 像基于物理的解决方案一样偏离。
钻机/模板可以在几分钟内安装,不需要骨架索具。 只需拖动一个静态网格体! 对于更复杂的悬架设置,特殊的动画功能可用于控制臂,弹簧等。
任何类型的车辆都可以制造。 汽车,卡车,公共汽车甚至自行车。 是的,悬挂组件可以对齐,以准确地反映自行车的弹簧沿压缩线。
通过从头开始创建一个自定义的运动系统,你不仅可以动画车辆,你也可以驾驶他们! 但如果这不是一个物理系统,怎么可能仍然驾驶? 使用运动学的核心,驾驶车辆需要很少的修改-它已经被烤到系统中。 *请注意,驱动模式仅适用于连续表面,不会发生碰撞。
如果您有任何问题,疑虑或问题-请随时与我联系discord。
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