Function:
- Query variables and functions return data with UPROPERTY and UFUNCTION in C + + or blueprint projects
- Support editor and runtime
- Dynamic update data display
- Support multi-terminal query(Client and server)
- Support Unreal 423 424 425 426 427 5.0EA
- Supported data types(FString,uint8,int32,float,bool,FName,FText,double,int8,
int16,int64,uint16,uint32,uint64,int64,Struct,UObject,TArray)
Code module:
- PropertyDebugEditor(Editor)
Number of blueprints:0
Number of C + + classes:1
Supported development platform:(Win64, Mac, Linux)
Supported target building platform:(Just an editor plug-in)
Doc:https://drive.google.com/file/d/1fkKuFOYHZhArgjJfeVvH_3q1tM9RBWu3/view?usp=sharing
Sample project:https://vimeo.com/587135712
Important/additional notes: If you have any questions, please contact 854067387@qq.com
功能:
- 查询变量和函数在C++或蓝图项目中使用UPROPERTY和UFUNCTION返回数据
- 支持编辑器和运行时
- 动态更新数据显示
- 支持多终端查询(客户端和服务器端)
- 支持虚幻423 424 425 426 427 5.0EA
- 支持的数据类型(FString,uint8,int32,float,bool,FName,FText,double,int8,
int16,int64,uint16,uint32,uint64,int64,Struct,UObject,TArray)
代码模块:
- PropertyDebugEditor(编辑器)
蓝图数量:0
C++班数:1
支持开发平台:(Win64,Mac,Linux)
支持的目标构建平台:(只是一个编辑器插件)
医生:https://drive.google.com/file/d/1fkKuFOYHZhArgjJfeVvH_3q1tM9RBWu3/view?usp=sharing
项目样本:https://vimeo.com/587135712
重要/附加说明:如果您有任何问题,请联系854067387@qq.com
ShowReel https://vimeo.com/594536744
Tutorials: https://vimeo.com/587533534
Discord:https://discord.gg/zMZZCSCuVM
QQ Group: 813902183,Email 854067387@qq.com
This plug-in can query any data of actor in the engine to help you quickly judge whether there are bugs in the game logic
When you are developing a game, you need to write debug massage and restart unreal frequently. Such repeated operations are at least thousands of times.
This Is Terrible!!!!
Now the Property Debug Editor can solve your problems very efficiently
1,In the development of game logic, we often check the specific data of actors. If the data only exists for a while, it is difficult to track through breakpoints, especially in the network synchronization logic, it is difficult to find data problems.
2,You can query any data in the editor or at run time,such as actor speed, position, rotation, picture data, structure data, animation state machine, behavior tree, EQS, material data, and even picture data.
Now, you don’t need to print on the screen or link the data to the UI.
秀场,秀场 https://vimeo.com/594536744
指南: https://vimeo.com/587533534
不和谐:https://discord.gg/zMZZCSCuVM
QQ群:813902183,邮箱854067387@qq.com
这个插件可以查询引擎中actor的任何数据,帮助你快速判断游戏逻辑是否有bug
在开发游戏时,需要经常编写调试代码并重新启动虚幻。 这样的重复操作在 至少上千次.
这太可怕了!!!!
现在属性调试编辑器可以非常有效地解决您的问题
1、在游戏逻辑的开发中,我们经常检查actor的具体数据。 如果数据只存在一段时间,则很难通过断点进行跟踪,特别是在 网络同步逻辑,很难发现数据问题。
2,您可以在 编辑器或在运行时,如演员 速度,位置,旋转,图片数据,结构数据,动画状态机,行为树,EQS,材质数据,甚至图片数据.
现在,您不需要在屏幕上打印或将数据链接到UI。
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