Features:
- Dialogues
- Interactions
- Examples
- Customizable UI
- Animations
📘 Number of Blueprints: 1 Component, 3 Widgets, 1 Blueprint Interaction Ring. 1 Character Blueprint Other blueprints are for demo/showcase & advanced uses
🎮 Input: Gamepad, Keyboard, Mouse
🌎 Network Replicated: No (Shouldn’t be too hard to add)
🖥 Supported Development Platforms: PC, MAC, Consoles
Windows: Yes
Mac: Yes
特征:
- 对话
- 互动
- 例子:
- 可定制的UI
- 动画
◦蓝图数量:1个组件、3个小部件、1个蓝图交互环。 1角色蓝图其他蓝图用于演示/展示和高级用途
▪输入:游戏手柄,键盘,鼠标
▪网络复制:不(应该不太难添加)
▪支持的开发平台:PC、MAC、控制台
Windows:是的
Mac:是的
📃 文件
This is the easiest & most modular dialogue system on the marketplace. Works with First Person, Third Person, 2D, Advanced Locomotion System, etc.
Apologies for a lack of update videos. I pump out an update with new features like every other week where where it’s almost pointless to make a showcase video since it’ll be outdated shortly after. I am active on Discord so check it out for real time updates.
If using in 5.1+ and you can’t move in the levels the asset comes with, import these into your project’s input settings
🌠 New Editor Utility Widget Added 6/27/2024 🌠
SHOWCASE V 2.0
DEMOS
Dialogue Component X Advanced Locomotion System
TUTORIALS
Dialogue Editor Utility Widget 🌠 added 6/27/2024 🌠
How To Use Quests & Conditions With Other Assets (Pro HUD & Open World RPG Toolkit)
How To Trigger Events (Level Blueprint)
How To Trigger Events (Other Actor Blueprints)
How To Use Camera Change System
MAIN FEATURES
-
Choice-based or continue dialogues
-
SFX or audio dialogues
-
Quest, Shop, Narrator, Cutscene
-
Condition system
-
Logs to show previous dialogues & choices
-
Alternate inputs
-
Nameplates & Sprites
-
Outline actors
-
Works with any actor
-
Mouse, keyboard, and controller
-
Change text color, type speed, alignment, etc.
-
Camera blur, focus, aperture, change target
-
Trigger dialogue overlapping ring, trace from player, trace from camera
-
Examples included
PLANS FOR NEXT UPDATE
-
NPC dialogues with each other & without using HUD
-
Additional animations
-
Logic for Top-Down template (keeping mouse visible)
-
Data-tables & other ways to build dialogues (will still be able to use component)
👾 BUGS / ISSUES 👾
There shouldn’t be any bugs in the current state, but if you find any, just let me know and I’ll take care of ’em! :)
这是市场上最简单和最模块化的对话系统。 适用于第一人称,第三人称,2D,高级运动系统等。
很抱歉没有更新视频。 我每隔一周就会推出一个新功能的更新,在那里制作一个展示视频几乎毫无意义,因为它很快就会过时。 我是活跃的不和谐,所以检查它的实时更新。
如果在5.1+版本中使用,并且无法在资源附带的关卡中移动,请将这些关卡导入项目的输入设置
🎮 默认输入下载 🎮
🌠新的 编辑器实用工具小部件 增加6/27/2024🌠
展览厅 V2.0
演示
指南
对话编辑器实用工具小部件 <新增6/27/2024>
如何使用任务和条件与其他资产(Pro HUD&开放世界RPG工具包)
主要特点
-
基于选择或继续对话
-
SFX或音频对话
-
任务,商店,叙述者,过场动画
-
条件系统
-
日志显示以前的对话和选择
-
备用输入
-
铭牌及精灵
-
大纲演员
-
与任何演员合作
-
鼠标、键盘和控制器
-
更改文本颜色,类型速度,对齐方式等。
-
相机模糊,对焦,光圈,改变目标
-
触发对话重叠环,从播放器跟踪,从相机跟踪
-
包括的例子
下次更新计划
-
NPC相互对话&不使用HUD
-
附加动画
-
自上而下模板的逻辑(保持鼠标可见)
-
数据表和其他建立对话的方法(仍然可以使用组件)
《BUG/问题》
在当前状态下不应该有任何错误,但如果你发现任何错误,请告诉我,我会照顾他们的! :)
评论(0)