Features:

  • Custom spline actor with easy usage
  • Generation of splitting and joining tributaries
  • Procedural generated river meshes (Including fully vertices resolution control)
  • Automatic spline generation dependant on terrain
  • 2 different animation modes
  • 4 default materials
  • Easy usage of custom materials
  • 3 different particle emitters
  • Waterfall emitter
  • 3 river soundfiles
  • PDF documentation

Code Modules:

  •  River Plugin (PostEngineInit)

Number of Blueprints: 2

Number of C++ Classes: 9

Collision: Yes (can be deactivated)

Vertex Count: Custom

Number of Materials and Material Instances: 4

Supported Development Platforms: win32, win64

Supported Target Build Platforms: PlayStation 4, Xbox One, win32, win64, MacOS, Linux

Documentation: Documentation can be found inside the plugin folder

特征:

  • 易于使用的自定义样条actor
  • 分裂和连接支流的产生
  • 程序生成的河流网格(包括完全顶点分辨率控制)
  • 自动样条生成取决于地形
  • 2种不同的动画模式
  • 4默认材料
  • 轻松使用定制材料
  • 3种不同的粒子发射器
  • 瀑布发射器
  • 3个河音器
  • PDF文档

代码模块:

  •  River插件(PostEngineInit)

蓝图数目:2

C++类数:9

碰撞:是(可以停用)

顶点计数:自定义

材质和材质实例数:4

支持的开发平台:win32、win64

支持的目标构建平台:PlayStation4,Xbox One,win32,win64,MacOS,Linux

文档:文档可以在插件文件夹中找到










This plugin uses precedural generated meshes based on splines. They can be provided with animations and particle emitters, which are following the spline. In addition you can easily create seamless tributaries, which can branch and join from and to any other spline flowing in the same direction. You can create very easily your own materials (Plugin provides example starting code). Also there is an automatic spline generation feature, when using unreal landscapes. A spline becomes generated dependent on specific heightmap information (like tangents). When you have some additional questions have a look at the video or post them here.

Youtube link: https://youtu.be/7Q2CrSeJ0_c

Fix for unreal version 4.26.2 and 4.27.1:

  • Spline generation did not work properly in some landscape scenarios. Updating heightmap reading code fixed the issue.

Update 1.01

  • BUG FIX : All types of landscapes work properly now (Bug when using landscapes > 8×8 Sections)
  • IMPROVEMENT : New spline generation algorithm with improved performance (Make sure to select correct river width for best results)
  • FEATURE : Plugin keeps track of deleted spline points. Tributaries become automatically updated when deleting spline points

此插件使用基于样条的先前生成的网格。 它们可以提供动画和粒子发射器,它们遵循样条曲线。 此外,您可以轻松创建无缝支流,这些支流可以在相同方向流动的任何其他样条之间分支和连接。 您可以非常轻松地创建自己的材料(插件提供示例起始代码)。 使用虚幻地形时,还有一个自动样条生成功能。 样条曲线取决于特定的高度图信息(如切线)生成。 当你有一些额外的问题,看看 短片 或者把它们贴在这里。

Youtube链接:https://youtu.be/7Q2CrSeJ0_c

修复虚幻版本4.26.2和4.27.1:

  • 样条生成在某些地形场景中无法正常工作。 更新高度图阅读代码修复了这个问题.

更新1.01

  • 错误修复:所有类型的地形现在都能正常工作(使用地形>8×8部分时的错误)
  • 改进:具有改进性能的新样条生成算法(确保选择正确的河流宽度以获得最佳结果)
  • 功能:插件跟踪已删除的样条点。 删除样条点时,支流会自动更新
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