Features:
- Landscape 12 layers
- Lumen illumination.
- Nanite in Mountains objects.
- 13 PBR scanedd materials .
- Collision interactive
- Decals algae, road damages, drains and Road marking.
- Include mesh algae and Coral underwater
- Virtual texture on For optimized
- Vertex paint Coral underwater on rocks, damage Road, sand, etc.
- High-resolution scanned textures.
- 1 spline Promenade
- 1 Spline jetty Rock
- 1 Spline access to jetty rock with lighthouse or not.
- 2 Spline road joins
- 2 groups of avenues to continue the splines
- The level is an island with connected roads.
- Basic UE4 ocean configuration.
Blueprints: 11
Meshes: 117
Collision: Yes, custom, automatically generated, and per-poly
Triangles: 42 to 128.000(Extreme part jetty)
LODs: yes, between 3 to 5
Number Materials: 11
Function Materials: 5
Parameter Material Collection: 1
Material Instances: 120 (20 decals, 1 Landscape)
Textures: 225 (43 landscape)
Texture Resolutions: 256 to 8192
Supported Development Platforms:
Windows: Yes
Mac: No
Additional Notes: 30 to 40 Fps in level with GTX 970.
Additional Notes: Tutorial in images texture into folder textures/Tutorial. VrStudioD3D@gmail.com
特征:
- 景观12层
- 内腔照明。
- 山体中的纳米石。
- 13PBR scanedd材料。
- 碰撞互动
- 贴花藻类,道路损坏,排水沟和道路标记。
- 包括网状藻类和珊瑚水下
- 虚拟纹理优化
- 顶点油漆珊瑚水下岩石,损坏道路,沙子等。
- 高分辨率扫描纹理。
- 1样条长廊
- 1样条码头岩石
- 1样条进入码头岩石与灯塔或没有。
- 2样条道路连接
- 2组途径继续样条
- 水平是连接道路的岛屿。
- 基本UE4ocean配置。
蓝图: 11
网格/网格: 117
碰撞: 是的,自定义,自动生成和每个poly
三角形: 42至128.000(极端部分码头)
Lod: 是的,在3到5之间
编号资料: 11
功能材料: 5
参数材质采集: 1
材质实例: 120(20贴花,1景观)
纹理: 225(43景观)
纹理分辨率: 256至8192
支持的开发平台:
Windows:是的
Mac:没有
附加说明:30至40Fps与GTX970水平.
附加说明:教程在图像纹理到文件夹纹理/教程。 VrStudioD3D@gmail.com
Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
– Renewal mountains with Nanite. The second texture is optional and or interchangeable with another. Includes Blending with the optional terrain as well.
– Lighting with Lumen
– Various improvements added.
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Fundamental requirements for the level version UE 5:
- Project setting: Support hardware Ray tracing ON
- Update 5.1: Connect the box to: /Project Settings/ Platforms/ Windows / D3D12 Targeted Shader Formats/ SM6
- Project setting: Global illumination: Lumen
- Project setting: Shadow map Method : Virtual shadow Maps (optional better fps but less shadow quality)
- Project setting: Enable virtual texture support ON
- Connect the WATER plugin
- Connect the Virtual Heightfield Mesh plugin.
- Project Setting: Default RHI, select DirecX 12
- To enlarge the island it is advisable to work with layers and add a new one to the existing ones
Connect the Water plugin to access the level correctly and have water, Otherwise the level will not be visible.
This pack will be included in the “OpenWorlds” package, Now available
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Normal price: 74,99 $
Coast and beach accessories to make long avenues or jettys with lighthouse with basic splines next to road accessories. All with an advanced landscape material. Customize as much as you like or use the supplied level directly.
13 PBR scanedd materials .
For archviz or videogame: Use the classic avenues and put your urbanization, chalet or house.
Use the level provided directly or mount your level. The environment has several different scenarios:
-A beach with jetty rocks and add the option of adding a spline with or without lighthouse and promenade with spline plus its connections with meshes
-A rocky beach with scanned shell sand.
-A classic rocky avenue when it passes right next to the sea with its meshes to expand the road.
-Add Extra 2 Spline of Roads and several pieces to connect the 2 previous avenues or use them independently.
Collision interactive with distance fields.
Landscape material with 12 layers with Virtual Texture. All scanned in the highest quality.
The spline construction system is simple, you just have to select the start and end parts of each spline and then expand with meshes or splines.
The splines have their custom mesh to be able to join with the simplest road splines and thus join all the splines using the grid snap.
The splines are of simple configuration and to start the rotations you first have to lengthen the spline with a couple of steps.
Personalization: You have the option of painting the meshes with added texture and with a wet effect. You can paint the road with cracks, the rocks with coral and the sidewalks with sand or whatever you put. Saturation, Tint, contrast or color change available and added the grunge function in each object.
Including a coral plant for subaquaticos marine environments with simulated water movement.
Numerous high-resolution scanned decals, algae, damaged roads and road markings.
Video How to Vertex Paint and Coral correct position/Rotation
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更新5.1: 将框连接到:/项目设置/平台/Windows/D3d12目标着色器格式/SM6
-用纳米石更新山脉。 第二纹理是可选的和或与另一个可互换的。 还包括与可选地形的混合。
-流明照明
-增加了各种改进。
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级别版本UE5的基本要求:
- 项目设置:支持硬件光线跟踪
- 更新5.1: 将框连接到:/项目设置/平台/Windows/D3d12目标着色器格式/SM6
- 项目设置:全局照明:流明
- 项目设置:阴影贴图方法:虚拟阴影贴图(可选择更好的fps,但阴影质量更低)
- 项目设置:启用虚拟纹理支持
- 连接水插件
- 连接虚拟Heightfield网格插件。
- 项目设置:默认RHI,选择Directx12
- 为了扩大岛屿,建议使用图层并在现有图层中添加新图层
连接水插件以正确访问水平并有水, 否则水平将不可见。
此包将包含在”开放世界“包, 现已推出
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正常价格:74,99$
海岸和海滩配件,使长的大道或jettys与灯塔与基本样条旁边的道路配件。 所有与先进的景观材料. 自定义尽可能多的,只要你喜欢或直接使用提供的水平。
13PBR scanedd材料。
对于archviz或视频游戏: 使用经典的途径,把你的城市化,小木屋或房子。
直接使用提供的关卡或挂载关卡。 环境有几种不同的场景:
-一个有码头岩石的海滩,并添加一个有或没有灯塔的样条线和有样条线的长廊加上它与网格的连接的选项
-一个岩石海滩与扫描壳沙。
-一个经典的岩石大道,当它通过旁边的海与它的网格扩大道路。
-添加额外 2条道路样条和几条道路连接前两条道路或独立使用。
与距离场的碰撞交互。
具有虚拟纹理的12层景观材质. 所有扫描的最高质量。
样条构建系统很简单,您只需选择每个样条的开始和结束部分,然后用网格或样条展开。
样条具有自定义网格,能够与最简单的道路样条连接,从而使用网格捕捉连接所有样条。
样条是简单的配置和开始旋转,你首先必须延长样条与几个步骤。
个性化设置: 您可以选择使用添加的纹理和湿效果来绘制网格。 你可以用裂缝画道路,用珊瑚画岩石,用沙子或任何你放的人行道。 饱和度,色调,对比度或颜色变化可用,并在每个对象中添加了grunge功能。
包括用于模拟水运动的subaquaticos海洋环境的珊瑚植物。
大量高分辨率扫描贴花,藻类,受损道路和道路标记。
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