Features:
- Embedding of multiple Lua virtual machines in the same project
- Functions can be exposed to Lua via C++ or Blueprints
- Coroutines
- Access to the Lua Garbage Collector
- Scripts can be cooked in the build or loaded at runtime from the filesystem
- Lua Graphical Debugger
- HTTP, Json and Base64 api exposed to the Lua virtual machine
- Runtime loading of external .pak files
- Reflection API
- Functional tests included
- UTF8/UTF16/UTF32 support
Code Modules:
- LuaMachine, Runtime
- LuaMachineEditor, Editor
Number of Blueprints: more than 60 for functional tests
Number of C++ Classes: 8 exposed
Network Replicated: No
Supported Development Platforms:
Windows 64bit
Mac 64bit
Linux 64bit
Supported Target Build Platforms:
Windows 64bit
Mac 64bit
Linux 64bit
Linux AArch64
Android 32bit
Android 64bit
iOS
Documentation:
https://github.com/rdeioris/LuaMachine
https://github.com/rdeioris/LuaMachine/tree/master/Docs
Example Projects/Tutorials:
https://github.com/rdeioris/LuaMachine/blob/master/Tutorials/SimpleDialogueSystem.md
https://github.com/rdeioris/LuaMachine/blob/master/Tutorials/RickAndMortyAPI.md
Discord Channel:
https://discord.gg/eTXDfEU
Important/Additional Notes:
The plugin is open source, i am placing it on the store too as a way for sponsoring development and simplify adoption
特征:
- 在同一个项目中嵌入多个Lua虚拟机
- 函数可以通过C++或蓝图公开给Lua
- 协程
- 访问Lua垃圾收集器
- 脚本可以在构建中煮熟,也可以在运行时从文件系统加载
- Lua图形调试器
- 暴露给Lua虚拟机的HTTP、Json和Base64api
- 外部的运行时加载。pak档案
- 反射API
- 功能测试包括
- UTF8/UTF16/UTF32支持
代码模块:
- LuaMachine,运行时
- 编辑LuaMachineEditor
蓝图数量:超过60个用于功能测试
C++类数:8个
网络复制:没有
支持的开发平台:
Windows64位
Mac64位
Linux64位
支持的目标构建平台:
Windows64位
Mac64位
Linux64位
Linux AArch64
安卓32位
安卓64位
iOS的
文件:
https://github.com/rdeioris/LuaMachine
https://github.com/rdeioris/LuaMachine/tree/master/Docs
示例项目/教程:
https://github.com/rdeioris/LuaMachine/blob/master/Tutorials/SimpleDialogueSystem.md
https://github.com/rdeioris/LuaMachine/blob/master/Tutorials/RickAndMortyAPI.md
不和谐频道:
https://discord.gg/eTXDfEU
重要/附加注意事项:
该插件是开源的,我也将其放在商店中,作为赞助开发和简化采用的一种方式




Unreal Engine 4 Plugin for adding Lua scripting to your projects.
If you want modders to customize your game/project, or you need to allow game designers to script parts of the logic, this plugin is for you.
Contrary to the other Unreal Engine 4 Lua plugins, this one does not try to expose the Unreal Engine 4 api, but completely hides it exposing to the user/scripter only the features the developer decided to include (via Blueprints or C++).
Currently Windows 64bit, Mac, Linux x86_64 (both Runtime and Editor), Linux AArch64, Android 32bit, Android 64bit, iOS (Runtime only) are supported.
虚幻引擎4插件,用于在项目中添加Lua脚本。
如果您希望modders自定义您的游戏/项目,或者您需要允许游戏设计师编写部分逻辑的脚本,这个插件适合您。
与其他虚幻引擎4Lua插件不同的是,这个插件并不试图公开虚幻引擎4api,而是完全隐藏它,只向用户/脚本程序公开开发人员决定包含的功能(通过蓝图或C++)。
目前支持Windows64位,Mac,Linux x86_64(运行时和编辑器),Linux AArch64,Android32位,Android64位,iOS(仅运行时)。

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