Features:
- Foot Locker
- Stride Warping
- Orientation Warping
- Slope Warping
- Bank Warping
- Acceleration/Lean Warp
- Utility Blueprint Function Library
- Easy replication for multiplayer
- Written in 100% C++ and optimised for best performance
- Easily tweak behaviours and parameters on each node to suit any game
- All nodes designed to work together
Communication / Support:
- Issue Tracker (preferred)
- Forum Page
Code Modules:
- Strider – Runtime Module
- Strider Editor – Editor Module
Number of Blueprints: 0
Number of C++ Classes: 11
Network Replicated: Yes
Supported Development Platforms: Windows 32-bit, Windows 64-bit
Supported Target Build Platforms: Windows 32-bit, Windows 64-bit
Documentation: User Manual, Video Tutorial Playlist
Example Project: StriderExampleProject_UE4.25
Important/Additional Notes: No animations or assets included with the plugin
特征:
- 脚储物柜
- 步幅翘曲
- 取向翘曲
- 斜坡翘曲
- 银行翘曲
- 加速/精益经纱
- 实用蓝图函数库
- 多人游戏轻松复制
- 用100%C++编写,并优化以获得最佳性能
- 轻松调整每个节点上的行为和参数,以适应任何游戏
- 所有设计为协同工作的节点
通讯/支援:
代码模块:
- Strider-运行时模块
- Strider编辑器-编辑器模块
蓝图数目:0
C++类数:11
网络复制:是
支持的开发平台:Windows32位、Windows64位
支持的目标构建平台:Windows32位、Windows64位
示例项目: StriderExampleProject_UE4.25
重要/附加说明:插件中没有动画或资产
**New Release v1.11 ** Foot locker node for locking character feet in world space to reduce foot sliding.
Strider is a procedural animation warping plugin that enables developers to modify the stride and pose of a character at runtime to improve animation coverage and dynamics. It achieves this via 5 custom animation nodes that can be placed into any animation blueprint with very little effort. Each node is written in C++ and optimised for best performance. Please watch the following videos for a details:
Each individual node has a specific purpose. The ‘Stride Warp’ node scales the stride (gate) of character to change their speed without foot sliding or play-rate changes. ‘Orientation Warp’ nodes can be used to make animations move in a different direction while still facing the same way. ‘Slope Warp’ nodes can warp the pose to conform to a slope. ‘Acceleration Warp’ nodes can be used to simulate a lean into character accelerations and deceleration. Finally, ‘Bank Warp’ nodes can bank the pose so it looks like it is moving in arcs without actually having those animations.
All of these nodes can be combined in creative ways to reduce animation requirements, state machine complexity and expensive blend spaces.
**新版本v1.11 ** Foot locker节点,用于锁定世界空间中的角色脚,以减少脚部滑动。
Strider是一个过程动画变形插件,使开发人员能够在运行时修改角色的步幅和姿势,以改善动画复盖范围和动态。 它通过5个自定义动画节点来实现这一点,这些节点可以轻松放置到任何动画蓝图中。 每个节点都是用C++编写的,并优化以获得最佳性能. 详情请观看以下影片:
每个单独的节点都有一个特定的目的。 该 ‘大步曲’ 节点缩放角色的步幅(门)以改变他们的速度,而不改变脚滑动或播放率。 ‘取向扭曲’ 节点可用于使动画沿不同的方向移动,同时仍然朝向相同的方向。 ‘坡经’ 节点可以扭曲姿势以符合斜率。 ‘加速翘曲’ 节点可用于模拟倾斜到角色加速和减速。 最后, ‘银行扭曲’ 节点可以存储姿势,因此它看起来像是在弧中移动,而实际上没有这些动画。
所有这些节点都可以以创造性的方式组合,以减少动画需求、状态机复杂性和昂贵的混合空间。
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