Features:
- Arcball rotation
- Screen space rotation
- Pivot mode (Gizmo/Object)
- Preserve child transform (Actors/Components)
- Duplicate with transform command, which works outside editor mode
- Bounding box based center pivot command, also works outside
- Extra dual axis translation handles
- Object space transformations
Read documentation: here
特征:
- 弧球旋转
- 屏幕空间旋转
- 枢轴模式(小工具/对象)
- 保留子变换(Actor/Components)
- 使用转换命令复制,该命令在编辑器模式之外工作
- 基于边界框的中心枢轴命令,也在外面工作
- 额外的双轴平移手柄
- 对象空间转换
阅读文档: 这里
Check out demos: here and here.
Runtime module demo: here.
Try Win64 packaged demo
Investigate example project
The way delta applied is rewritten to properly handle local space transformations. Duplicate with transform command. On/Off snap actor to surface normal while dragging.
In other words, it gives you a number of well known and widely used 3d transformation features everybody got used to! And, thus, brings in editor workflow closer to industry standard.
With runtime module you will be able to implement custom gizmos for your game.
Discord: link
运行时模块演示: 这里.
试试Win64 打包演示
调查 示例项目
应用delta的方式被重写以正确处理局部空间变换。 用transform命令复制。 在拖动时打开/关闭捕捉actor表面法线。
换句话说,它为您提供了许多众所周知且广泛使用的3d转换功能,每个人都习惯了! 因此,使编辑器工作流程更接近行业标准。
使用运行时模块,您将能够为您的游戏实现自定义小控件。
不和谐: 连结
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