Features

  • Hide Blueprint “Source code” / Nodes

  • Lock blueprints to Key Files, making them not editable if Key File is missing

  • Read-Only blueprints

  • Enable/Disable Renaming of Blueprint Graphs & Events

  • Enable/Disable Variables

  • Enable/Disable Functions

  • Enable/Disable Macros

  • Enable/Disable Delegates

  • Enable/Disable Event Graphs

Code Modules

  • BlueprintCore [Runtime]

  • BlueprintCoreEditor [Editor]

Number of C++ Classes: 10+

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows, Linux, Mac

Video Demonstration https://www.youtube.com/watch?v=IMEfN26GbG0

Documentation: https://eeldev.com/index.php/docs/blueprintcore/

Product Support

  • For product support and technical support you’ll have to verify product ownership as stated here: https://eeldev.com/help

  • You can find product support hours and more information in the link above.

特征

  • 隐藏蓝图”源代码”/节点

  • 将蓝图锁定到 关键文件,使它们不可编辑,如果密钥文件丢失

  • 只读 蓝图

  • 启用/禁用蓝图图表和事件的重命名

  • 启用/禁用 变量

  • 启用/禁用 功能

  • 启用/禁用

  • 启用/禁用 代表们

  • 启用/禁用 事件图

代码模块

  • 蓝图核心[运行时]

  • 蓝图编辑器[编辑]

C++类数: 10+

支持的开发平台: 窗户

支持的目标构建平台: Windows,Linux,Mac

视频演示 https://www.youtube.com/watch?v=IMEfN26GbG0

文件: https://eeldev.com/index.php/docs/blueprintcore/

产品支持

  • 产品支持技术支持 您必须验证此处所述的产品所有权: https://eeldev.com/help

  • 你可以找到产品 支援时间 和更多信息在上面的链接。










The BlueprintCore plugin is an Editor Extension that allows you to “protect” your blueprint assets. You can completely disable editing of your blueprints to people that shouldn’t have access to them but keep the functionality of modifying child blueprints or make new blueprints that are children of the locked blueprint.

This is useful if you want to share a project with someone but want to hide your blueprint source code/nodes, they can create a Child Blueprint of your Blueprint but still call functions that are hidden away inside your “Parent Blueprint“, even if the Parent Blueprint is locked away from access.

This is also useful if you have designers and coders working on your project and you want to make the blueprint “Read-Only” to disable editing of the Blueprint but still allow the designers to see the logic/nodes

Notes: This plugin was just released, it may contain bugs or other issues.

Notes: It’s your own responsibility to keep your key files safe and secure, eelDev takes no responsibility if you loose your key file(s).

Notes: If your Key File is lost there is no way to gain access to your BlueprintCore blueprints. Regular blueprints are not affected by the plugin.

Notes: If you disable / remove the BlueprintCore plugin all your BlueprintCore blueprints will be unusable!

Notes: It’s not possible to convert a regular Blueprint to a BlueprintCore Blueprint

Notes: Only Blueprints are supported, such as: Actor, Pawn, Character, Player Controller, Game Mode, Actor Components, Scene component, Game instance, Save Games. Blueprints like Blueprint Function Library, Materials, Animation Blueprints, are not supported.

该 [医]蓝图核 plugin是一个编辑器扩展,允许您”保护”蓝图资源。 你可以 完全 禁用 将蓝图编辑给不应该访问它们的人,但保留修改子蓝图的功能或创建作为锁定蓝图子级的新蓝图。

如果您想与某人共享项目但想要隐藏蓝图源代码/节点,这非常有用,他们可以创建蓝图的子蓝图,但仍然调用隐藏在”父蓝图“,即使 父蓝图 被锁在远离通道的地方。

这也是有用的,如果你有 设计师 编码员 在你的项目上工作,你想制定蓝图”只读“禁用蓝图的编辑,但仍允许设计师看到 逻辑/节点

注意事项:这个插件刚刚发布,它可能包含错误或其他问题。

注意事项:是你的 自己的责任 为了保证您的密钥文件的安全,eelDev需要 没有责任 如果你失去你的密钥文件(s)。

注意事项: 如果您的密钥文件丢失有 没门! 访问您的 [医]蓝图核 蓝图。 常规蓝图不受插件的影响。

注意事项: 如果您禁用/删除BlueprintCore插件,所有您的 [医]蓝图核 蓝图将无法使用!

注意事项: 无法将常规蓝图转换为BlueprintCore蓝图

注意事项: 只有 蓝图 支持,如:Actor,Pawn,Character,Player Controller,Game Mode,Actor Components,Scene component,Game instance,Save Games。 不支持蓝图函数库、材质、动画蓝图等蓝图。

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