– Full c++ source code included, works with both Luancher and Github builds
– Editor mode plugin, works with both c++ and blueprint only projects
Modules:
– InstanceTool (Editor)
Documentation:
Instance Tool User Guide (WIP)
Supported Development Platforms: Windows (Prebuilt Binary for Mac but not tested)
-包含完整的c++源代码,适用于Luancher和Github构建
-编辑器模式插件,仅适用于c++和蓝图项目
模块:
-InstanceTool(编辑)
文件:
支持的开发平台:Windows(适用于Mac的预构建二进制文件,但未经测试)
Instance Tool is an editor mode plugin for Unreal Engine, it allows you to quickly select/edit/convert Instanced Static Meshes in editor viewports.
It also provides extra level editing functionalities like aligning and snapping to make editing instances easier.
(Please note that 4.22+ engine now implements auto-instancing feature which makes the manual converrsion might not necessary depends on the level setup.)
Videos:
Support:
Features:
– One-click conversion between Static Mesh and Instanced Static Mesh
– Select/move/rotate/scale instances directly in editor viewports
– Flexible select options (Marquee select, Select by axis, Lock/Unlock selection)
– Create instances quickly with Alt + Drag or standard duplicate hotkey
– Align instances by location/rotation or to grid
– Snap instances by axis
– Distribute/Line-Up instances
– Apply delta transform to instances panel with duplicate option
– Multi-edit support
– Hotkeys for Hide/Unhide transform widget and focus to selected instances
– Experimental Blueprint Instances Editing support
– Full undo support for all instances editing operations
实例工具是虚幻引擎的编辑器模式插件,它允许您在编辑器视口中快速选择/编辑/转换实例化静态网格体。
它还提供了额外的级别编辑功能,如对齐和捕捉,使编辑实例更容易。
(请注意,4.22+引擎现在实现了自动实例化功能,这使得手动转换可能不需要取决于级别设置。)
短片:
支援服务:
特征:
-静态网格体和实例化静态网格体之间的一键转换
-直接在编辑器视口中选择/移动/旋转/缩放实例
-灵活的选择选项(选框选择,按轴选择,锁定/解锁选择)
-使用Alt+拖动或标准重复热键快速创建实例
-按位置/旋转或网格对齐实例
-按轴捕捉实例
-分发/排队实例
-将delta转换应用于具有重复选项的实例面板
-多编辑支持
-隐藏/取消隐藏转换小部件的热键,并将焦点集中到选定的实例
-实验蓝图实例编辑支持
-对所有实例编辑操作的完全撤消支持
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