Features:

  • Performs interpolation and extrapolation to compensate for lag. 
  • Full source code is provided so you can see everything with detailed comments. 
  • Highly Configurable so you choose what to send, when to send it, and what to do with it.
  • Requires zero coding.
  • Sends the transforms of Actors across the network.
  • Optional float compression to half-floats.

Code Modules:

  •  SmoothSyncPlugin (RunTime)

Number of Blueprints: 0

Number of C++ Classes: 2

Network Replicated: Yes

Supported Development Platforms: Win64, Win32, Linux, Mac, Android, iOS, HTML5

Supported Target Build Platforms: Win64, Win32, Linux, Mac, Android, iOS, HTML5

Documentation: http://noblewhale.com/smooth_sync_unreal

Forums: https://forums.unrealengine.com/t/smooth-sync-sync-your-transforms-smoothly-across-the-network/112583

Discord: https://discord.gg/w4v5AZR5QQ

特征:

  • 表演/表演 插值法外推法 以补偿滞后。 
  • 源代码 是提供的,所以你可以看到所有的详细评论。 
  • 高度可配置 所以你选择发送什么,何时发送,以及如何处理它。
  • 需要 零编码.
  • 通过网络发送Actor的转换。
  • 可选浮动 压缩/压缩 到半浮子。

代码模块:

  •  SmoothSyncPlugin(运行时)

蓝图数目:0

C++类数:2

网络复制:是

支持的开发平台:Win64、Win32、Linux、Mac、Android、iOS、HTML5

支持的目标构建平台:Win64,Win32,Linux,Mac,Android,iOS,HTML5

文件: http://noblewhale.com/smooth_sync_unreal

论坛: https://forums.unrealengine.com/t/smooth-sync-sync-your-transforms-smoothly-across-the-network/112583

不和谐: https://discord.gg/w4v5AZR5QQ




Videos:

See Smooth Sync in Action

Getting Started With Smooth Sync

What Smooth Sync Does

Provides simple, drop-in Syncing of transforms Smoothly across the network using customizable interpolation and extrapolation.

Owned Actors: Sends transform from owner to non-owners.

Unowned Actors: Sends transform from server to clients.

Works with physics Actors and non-physics Actors. Dedicated and Listen servers.

Smooth Sync differs from Unreal’s Replicate Movement in two key ways:

1) Using custom interpolation and extrapolation, Smooth Sync can be set to your game’s specific needs.

2) Optionally allow clients to determine the position of any Actor. This can remove the need for client side prediction.

We have a consistent record of prompt and effective support. Contact us via email or forums any time and we will work with you to resolve any issue. 

We are game developers too so we know how important it is to have working products and to put out fixes fast.

Features:

  • Performs interpolation and extrapolation to compensate for lag. 

  • Full source code is provided so you can see everything with detailed comments. 

  • Highly Configurable so you choose what to send, when to send it, and what to do with it.

  • Requires zero coding.

  • Sends the transforms of Actors across the network.

  • Optional float compression to half-floats.

Documentation: http://noblewhale.com/smooth_sync_unreal

Forums: https://forums.unrealengine.com/t/smooth-sync-sync-your-transforms-smoothly-across-the-network/112583

Discord: https://discord.gg/w4v5AZR5QQ

短片:

请参阅平滑同步

从平滑同步开始

平滑同步做什么?

使用可自定义功能,在整个网络中平稳地提供简单的下拉式转换同步 插值法外推法.

拥有的Actor:将转换从所有者发送到非所有者。

Unowned Actor:从服务器向客户端发送transform。

与物理演员和非物理演员一起工作。 专用和侦听服务器。

平滑同步在两个关键方面与虚幻的复制运动不同:

1)使用 自定义插值 和外推,平滑同步可以设置为您的游戏的特定需求。

2)可选地允许客户端确定任何Actor的位置。 这可以消除对客户端侧预测的需要。

我们有一致的记录。 提示有效 支援服务. 随时通过电子邮件或论坛与我们联系,我们将与您合作解决任何问题。 

我们是 游戏开发者 因此,我们也知道拥有有效的产品和快速修复是多么重要。

特征:

  • 表演/表演 插值法外推法 以补偿滞后。 

  • 源代码 是提供的,所以你可以看到所有的详细评论。 

  • 高度可配置 所以你选择发送什么,何时发送,以及如何处理它。

  • 需要 零编码.

  • 通过网络发送Actor的转换。

  • 可选浮动 压缩/压缩 到半浮子。

文件: http://noblewhale.com/smooth_sync_unreal

论坛: https://forums.unrealengine.com/t/smooth-sync-sync-your-transforms-smoothly-across-the-network/112583

不和谐: https://discord.gg/w4v5AZR5QQ

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