Features:
- Import of Digital Terrain Models (GeoTiff, ASCII, HGT and GeoPackage files)
- Import of Satellite imagery (GeoTiff and JPEG2000 files)
- Import of Vector Data (Shapefiles, GeoJSON, OSM, GeoPackage files)
- Automation of Procedural Foliage Spawner
- Road Assets
Code Modules:
Landscaping (Editor)
Number of C++ Classes: 30+
Number of Blueprints: 3
Supported Development Platforms: Windows
Supported Target Build Platforms: should build for all platforms, since only Unreal Engine native objects are generated.
Website: https://landscaping.ludicdrive.com/
Documentation: https://jorop.github.io/landscaping-docs
特征:
- 导入数字地形模型(GeoTiff、ASCII、HGT和GeoPackage文件)
- 导入卫星图像(GeoTiff和JPEG2000文件)
- 导入矢量数据(Shapefile、GeoJSON、OSM、GeoPackage文件)
- 程序化叶子产卵器的自动化
- 道路资产
代码模块:
美化环境(编辑)
C++类数:30+
蓝图数目:3
支持的开发平台:Windows
支持的目标构建平台:应该为所有平台构建,因为只生成虚幻引擎原生对象。
网站: https://landscaping.ludicdrive.com/
文件: https://jorop.github.io/landscaping-docs
Solo or Indie Developer? See cheaper license options here
Landscaping offers an easy way to import GIS data as single Landscape or World Composition (UE4) or World Partition (UE5) or Procedural/Static Mesh.
Import Digital Terrain Models (DTM)
Supports GeoTiff, ASCII, HGT and GeoPackage file format for importing heightdata with high accuracy.
Supports all common projections and resolutions.
Imports single files or multiple files at once and automatically converts it to landscapes with appropriate tiling.
Supports automatic merging and cropping of Digital Terrain Models.
Supports smoothing of low resolution Digital Terrain Models.
Supports import DTM at a different scale.
Supports Landscapes of any area size – only limited by System Memory.
Supports Landscape Edit Layers (up to 16 x 16 km) per Landscape.
Multiple seamless Landscapes per level are possible.
Import DTM as Landscape or Mesh.
Import Satellite imagery (JPG2000/GeoTiff)
Import as Material Texture, Decal or Vertex Color (for Mesh)
Satellite imagery is automatically mapped to the Landscape / Mesh.
Import Vector Data (Shapefiles/GeoJSON/OSM/GeoPackage)
Landscaping can generate Weightmaps (auto paint landscape paint layers) and instantiate Blueprints (with or without Spline Component) or Static Mesh Spline Actors or Landscape Splines (UE5.1) from Shapefiles.
Supports automatic cropping of Shapefile data to the extent of the Landscape.
Supports deforming a Landscape and applying a paint layer under the Spline.
Readout polygons, linestrings, points and attributes via Blueprint.
No preparation of GIS data with QGIS or other tools necessary!
Additional Resources
Please read the Documentation!
Landscaping receives frequent updates with new and enhanced features. See changelog for latest changes.
Check out the import of over 200 km2 landscape with the Mapbox Extension: Fast real world heightdata import
What is the maximum size of a landscape to be imported? With UE 5.1 Landcape Sizes
Landscape Material, Foliage and River Blueprint is not included in the package.
独立开发者还是独立开发者? 查看更便宜的许可证选项 这里
美化环境 提供了一种简单的方法来导入GIS数据作为单一景观或世界组合(UE4)或世界分区(Ue5)或过程/静态网格。
导入数字地形模型(DTM)
支持GeoTiff,ASCII,HGT和GeoPackage文件格式,以高精度导入heightdata。
支持所有常见的投影和分辨率。
一次导入单个文件或多个文件,并通过适当的平铺自动将其转换为地形。
支持数字地形模型的自动合并和裁剪。
支持低分辨率数字地形模型的平滑。
支持不同规模的导入DTM。
支持任何区域大小的地形-只受系统内存的限制.
支持景观编辑层(最多16×16公里)每个景观.
每个级别的多个无缝景观是可能的。
将Dtm导入为景观或网格.
进口卫星图像(JPG2000/GeoTiff)
导入为材质纹理,贴花或顶点颜色(用于网格)
卫星图像会自动映射到地形/网格。
导入矢量数据(Shapefile/GeoJSON/OSM/GeoPackage)
美化环境 可以从Shapefile生成权重贴图(自动绘制地形绘制图层)并实例化蓝图(带或不带样条组件)或静态网格体样条Actor或地形样条(UE5.1)。
支持在地形范围内自动裁剪Shapefile数据。
支持变形地形并在样条下应用油漆层。
通过蓝图读出多边形、线串、点和属性.
无需使用QGIS或其他工具准备GIS数据!
额外资源
请阅读 文件!
美化收到频繁的更新与新的和增强的功能. 见 更新日志 有关最新更改。
你可透过 Mapbox扩展: 快速真实世界高度数据导入
要导入的地形的最大大小是多少? 与UE5.1 陆景尺寸
景观材料,树叶和河流蓝图不包括在包中.
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