Check the version notes here.

Main features:

  • Procedural terrain mesh creation using different noise algorithms.
  • Procedural water mesh creation with height customization.
  • 3 different terrain shapes: plane, cube, and sphere
  • Tilable terrains (only available on plane terrains).
  • Add a ton of nature and actors procedurally located using your own assets choosing between the earth surface, underwater or both.
  • Use the modifiers to avoid locating assets in specific places.
  • Use the height range to avoid locating assets in different heights.
  • Optimize the generated nature by easily tweaking the cull distance of the generated assets.
  • Blueprint-friendly library to generate different shapes and use it with the UE4 ProceduralMeshComponent.
  • Support to create Static Mesh asset from generated terrain mesh.
  • Support to create heightmaps as png images from Plane terrains.

Code Modules:

  • FastNoiseLite (Runtime)
  • RuntimeMeshComponent v4.1.5 (Runtime)
  • ProceduralTerrainGenerator (Runtime)
  • ProceduralTerrainGeneratorEditor (Runtime)

Number of core Blueprints: 28

Number of C++ Classes: 3

Supported Development Platforms: All, except iOS, Mac, Android and Win32

Supported Target Build Platforms: All, except iOS, Mac, Android and Win32

Tested on: Windows 10/i7 6700K/GTX 1060/32GB DDR4 Ram

查看版本说明 这里.

主要特点:

  • 使用不同的噪声算法创建程序地形网格.
  • 程序化水网创建与高度定制.
  • 3种不同的地形形状:平面,立方体和球体
  • 可倾斜地形(仅适用于飞机地形)。
  • 添加大量的自然和演员程序定位使用您自己的资产之间的地球表面,水下或两者。
  • 使用修饰符可避免将资源定位在特定位置。
  • 使用高度范围可避免将资产定位在不同高度。
  • 通过轻松调整生成资源的剔除距离来优化生成的性质。
  • 蓝图友好型库可生成不同形状,并将其与UE4ProceduralMeshComponent配合使用。
  • 支持从生成的地形网格创建静态网格资源.
  • 支持从平面地形创建高度图作为png图像.

代码模块:

  • FastNoiseLite(运行时)
  • RuntimeMeshComponent v4.1.5(运行时)
  • ProceduralTerrainGenerator(运行时)
  • ProceduralTerrainGeneratorEditor(运行时)

核心蓝图数目:28

C++类数:3

支持的开发平台:所有,除了iOS,Mac,Android和Win32

支持的目标构建平台:除iOS、Mac、Android和Win32之外的所有平台

测试:WINDOWS10/i76700k/GTX1060/32GB DDR4Ram










The Procedural Terrain Generator (PTG) v2 is an editor code plugin that aims to assist the user by procedurally creating terrains with different shaped (plane, sphere or cube) and populate it with thousands of nature meshes (using HISMs) and actors in just a few seconds, using your own assets. It also provides modifiers and other settings that let you create exceptions on the terrain for certain assets generation. For example, you can use trees and grass assets, but configuring the plugin to avoid locating trees in a defined area or height.

TUTORIALS AND OTHER VIDEOS

Documentation

Example Project

Forums

Support: norlun5@gmail.com

Disclaimer:

  • It is not designed to generate infinite chunks of map on runtime.
  • The generated terrain is not a landscape actor, and therefore it CANNOT be edited with the landscape tool.
  • All the assets shown in the gallery and videos are from other asset packs and from the starter content.
  • PTG v2 is only available on UE4.26 and beyond.

程序地形生成器 (PTG)v2是一个编辑器代码插件,旨在帮助用户通过程序创建具有不同形状(平面,球体或立方体)的地形,并使用您自己的资产在几秒钟内填充数千个自然网格(使用HISMs)和actor。 它还提供了修饰符和其他设置,允许您在地形上为某些资产生成创建例外。 例如,您可以使用树和草资源,但配置插件以避免在定义的区域或高度中定位树。

教程和其他视频

文件

示例项目

论坛

支持:norlun5@gmail.com

免责声明:

  • 它不是为了在运行时生成无限块的地图而设计的.
  • 生成的地形不是地形actor,因此它 不能 使用地形工具进行编辑。
  • 图库和视频中显示的所有资源都来自其他资源包和初学者内容。
  • PTG v2仅适用于UE4.26及更高版本。
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