Features:

-Works in both Blueprint and C++ projects

-Allows both physics-based and non-physical movement

-Speed and inertia adjustable for each axis

-Multiple acceleration models – linear, exponential, quadratic, frictionless

-Gravity can work in any direction, independent of world setting

-Automatic movement and input replication

-Replication supports world origin shifting (UE4.14+ only)

-Autopilot – look at, autolevel, move to

-Automatically transform inputs to world or local space

-No hardcoded parameters, anything can be changed in editor or during runtime

-Complete blueprint integration, all functionality accessible without using C++

-Source code included

-Extensive example project included

Network Replicated: Yes

Development Platforms: Windows, Linux, Mac

Target Build Platforms: Windows, Linux, Mac, Android

Documentation: Video tutorials (work in progress)

Full Example Project: https://drive.google.com/file/d/0B20tIRBAcOlsd0xRZXpXOF8yeFE/view?usp=sharing&resourcekey=0-juehFmM7kzFY2f_PLTSP2w

Minimal Example Project: https://drive.google.com/file/d/0B20tIRBAcOlsXzQzUHNlbS1Rbnc/view?usp=sharing&resourcekey=0-kmqkBd_Vf3To4BR0y7ocZw

特征:

-适用于蓝图和C++项目

-允许基于物理和非物理运动

-每个轴的速度和惯性可调

-多个加速度模型-线性,指数,二次,无摩擦

-重力可以在任何方向工作,独立于世界设置

-自动移动和输入复制

-复制支持世界原点转换(仅限UE4.14+)

-自动驾驶仪-看,自动驾驶,移动到

-自动转换输入到世界或本地空间

-没有硬编码参数,任何东西都可以在编辑器或运行时更改

-完整的蓝图集成,无需使用C++即可访问所有功能

-包括源代码

-包括广泛的例子项目

网络复制:是

开发平台:Windows、Linux、Mac

目标构建平台:Windows,Linux,Mac,Android

文件: 视频教程(工作进行中)

完整示例项目: https://drive.google.com/file/d/0B20tIRBAcOlsd0xRZXpXOF8yeFE/view?usp=sharing&resourcekey=0-juehFmM7kzFY2f_PLTSP2w

最小示例项目: https://drive.google.com/file/d/0B20tIRBAcOlsXzQzUHNlbS1Rbnc/view?usp=sharing&resourcekey=0-kmqkBd_Vf3To4BR0y7ocZw











Preview: youtube.com/watch?v=JRCujDnrHE4Implemented as a movement component. Can either directly transform the actor its attached to, or apply forces if the actor simulates physics. Everything is contained in one class (USixDOFMovement) , doesn’t use any external files.

预览: youtube.com/watch?v=JRCujDnrHE4实现为运动部件。 可以直接变换其连接的actor,也可以在actor模拟物理时施加力。 所有内容都包含在一个类(USixDOFMovement)中,不使用任何外部文件。

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