Features:
-Works in both Blueprint and C++ projects
-Allows both physics-based and non-physical movement
-Speed and inertia adjustable for each axis
-Multiple acceleration models – linear, exponential, quadratic, frictionless
-Gravity can work in any direction, independent of world setting
-Automatic movement and input replication
-Replication supports world origin shifting (UE4.14+ only)
-Autopilot – look at, autolevel, move to
-Automatically transform inputs to world or local space
-No hardcoded parameters, anything can be changed in editor or during runtime
-Complete blueprint integration, all functionality accessible without using C++
-Source code included
-Extensive example project included
Network Replicated: Yes
Development Platforms: Windows, Linux, Mac
Target Build Platforms: Windows, Linux, Mac, Android
Documentation: Video tutorials (work in progress)
Full Example Project: https://drive.google.com/file/d/0B20tIRBAcOlsd0xRZXpXOF8yeFE/view?usp=sharing&resourcekey=0-juehFmM7kzFY2f_PLTSP2w
Minimal Example Project: https://drive.google.com/file/d/0B20tIRBAcOlsXzQzUHNlbS1Rbnc/view?usp=sharing&resourcekey=0-kmqkBd_Vf3To4BR0y7ocZw
特征:
-适用于蓝图和C++项目
-允许基于物理和非物理运动
-每个轴的速度和惯性可调
-多个加速度模型-线性,指数,二次,无摩擦
-重力可以在任何方向工作,独立于世界设置
-自动移动和输入复制
-复制支持世界原点转换(仅限UE4.14+)
-自动驾驶仪-看,自动驾驶,移动到
-自动转换输入到世界或本地空间
-没有硬编码参数,任何东西都可以在编辑器或运行时更改
-完整的蓝图集成,无需使用C++即可访问所有功能
-包括源代码
-包括广泛的例子项目
网络复制:是
开发平台:Windows、Linux、Mac
目标构建平台:Windows,Linux,Mac,Android
文件: 视频教程(工作进行中)
Preview: youtube.com/watch?v=JRCujDnrHE4Implemented as a movement component. Can either directly transform the actor its attached to, or apply forces if the actor simulates physics. Everything is contained in one class (USixDOFMovement) , doesn’t use any external files.
预览: youtube.com/watch?v=JRCujDnrHE4实现为运动部件。 可以直接变换其连接的actor,也可以在actor模拟物理时施加力。 所有内容都包含在一个类(USixDOFMovement)中,不使用任何外部文件。
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