ASSET FEATURES:

  • Written as a C++ plugin for best performance with all systems, extended to Blueprints
  • Chains are modifiable into any shape a spline can make, add points and drag them out with ease!
  • Chains can either be instanced (static meshes) or simulated with physics (skeletal meshes)
  • Includes 5 physics chain class types (Basic, Socketed, Hanging Meshes, Multi-Link, and Chain Gun)
  • Multiple link meshes to swap and try out, along with an included lantern mesh
  • You can modify many settings right from the editor panel, including mesh, rotations, scale, spacing, gravity, constraints, and much more.
  • Includes a showcase map containing all of the chain variants
  • *** 5.4.2 Map crashes on load due to editor bug? – looking into fix
  • *** NOTE: Player in demo requires inputs, might require adding key bindings to make player move. Refer to walk through if confused.
  • *** NOTE: Works best in UE4, UE5 has more inconsistency with Chaos Physics

Number of Maps: 1

Number of C++ Classes: 7

Number of Blueprints: 6

Number of Materials: 4

Number of Material Instances: 4

Number of Skeletal Meshes: 11

Number of Static Meshes: 14

Number of Physics Assets: 2

Network Replicated: (No)

Supported Development Platforms:

Windows, Android: (Yes)

Mac / Linux / IOS: (Not Confirmed)

I will try to answer any questions you might have and I will get to them as soon as I can.

I appreciate all of the great questions and feedback. Thank you!

Discord Help: HERE

资产特征:

  • 作为一个C++插件编写,以获得所有系统的最佳性能,扩展到蓝图
  • 链可以修改成任何形状的样条可以做,添加点和拖动他们轻松!
  • 链既可以实例化(静态网格体),也可以用物理模拟(骨架网格体)
  • 包括5个物理链类类型(基本,嵌板,悬挂网格,多连杆和链枪)
  • 多个链接网格交换和尝试,以及一个包含的灯笼网格
  • 您可以直接从编辑器面板修改许多设置,包括网格、旋转、缩放、间距、重力、约束等等。
  • 包括包含所有链变体的展示图
  • ***5.4.2由于编辑器错误,地图在加载时崩溃? -调查fix
  • ***注意:演示中的播放器需要输入,可能需要添加键绑定以使播放器移动。 如果感到困惑,请参阅walk through。
  • ***注意:在UE4中效果最好,UE5与混沌物理有更多的不一致

地图数量:1

C++类数:7

蓝图数目:6

材料数量:4

材质实例数:4

骨架网格体数量:11

静态网格数:14

物理资产数量:2

网络复制:(否)

支持的开发平台:

Windows,Android:(是的)

Mac/Linux/IOS:(未确认)

我会尽力回答你的任何问题,我会尽快回答。

我感谢所有伟大的问题和反馈。 谢谢!

不和谐帮助: 这里










Simple physics chains are fun interactive chains that can be added to any map! Each chain can be adjusted to suit the needs of the developer with ease using a simple spline system to 'draw' out the shapes of chain paths. Chains use UE's built-in physics constraints to drive the physics behaviour, so everything is made with the tools provided. Chain links in their static form are instanced, and in the physics form, skeletal meshes. Chains are blueprint ready as well.

NOTE: This is NOT an ideal asset for pulling objects, swinging from chains, necklaces, adding to characters, or dynamically growing/shrinking the length of the chain during play.

Trailer: HERE

In-Depth Walkthrough: HERE

Discord Help: HERE

简单的物理链是有趣的互动链,可以添加到任何地图! 每个链都可以调整,以适应开发人员的需要,使用一个简单的样条系统”绘制”出链路径的形状。 链使用UE内置的物理约束来驱动物理行为,所以所有的东西都是用提供的工具来完成的。 静态形式的链环是实例化的,物理形式是骨架网格体。 链也准备好了。

注意:这不是一个理想的资产拉对象,从链摆动,项链,添加到字符,或动态增长/收缩链的长度在游戏。

拖车/拖车: 这里

深入演练: 这里

不和谐帮助: 这里

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