Features:
- Includes 2 components for Invoker ( player ) & Subject ( AI ) with configuration settings and System that does all the calculations
- Includes customizable ActorsSpawner implemented in Blueprints which allows to quickly setup AI Camps
- Customizable optimization layers based on radius to Invoker ( player )
- Customizable optimization based on sight cone of Invoker ( player )
- Optional automated spawn/despawn of Subjects ( AI )
- Optional queued spawn/despawn of Subjects to not cause any hitches
- Thousands of AI Agents with stable FPS
- Includes Debug Mode
- Doesn't require knowledge of C++ to use
- All required logic is exposed to Blueprints
- Easy to implement in your game
- Supports Multiplayer
Code Modules:
- AIOptimizer (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
特征:
- 包括2个组件的调用者(播放器)和主题(AI)与配置设置和系统,做所有的计算
- 包括在蓝图中实现的可定制的ActorsSpawner,允许快速设置AI营地
- 基于半径到调用者(播放器)的可定制优化层
- 基于调用者(玩家)视锥的可定制优化
- 可选的自动生成/删除对象(AI)
- 可选的排队产卵/despawn的主题,不会造成任何障碍
- 数千名具有稳定FPS的AI代理
- 包括调试模式
- 不需要c++的知识来使用
- 所有必需的逻辑都暴露在蓝图中
- 易于在游戏中实现
- 支持多人游戏
代码模块:
- AIOptimizer(运行时)
蓝图数目:3
C++类数:5
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows





Plugin that will help you to quickly setup spawners for your Actors and easily optimize them.
Usable for both smaller and larger worlds.
Designed mainly to optimize AI Agents, but can be used with any other Actor.
插件,将帮助您快速设置产卵器为您的演员和轻松优化他们。
可用于更小的和更大的世界。
主要用于优化AI代理,但可以与任何其他Actor一起使用。
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