Code Modules:
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UltimativMultiplayerScanSystem [Runtime]
Number of BlueprintAssets: 3
Number of C++ Classes: 7
Network Replicated: (Yes)
Number of Unique Materials and Material Instances: 3 Master Material. 37 Material Instance
Number of Textures: 30
Texture Resolutions: (256×256)/(512×512)/(2048×2048)
Supported Development Platforms: (Win32, Win64, MacOS, Linux)
Supported Target Build Platforms: (Win32, Win64, MacOS, Linux).
Additional Info: Enable custom depth-Stencil Pass to “enable with Stencil”.
Environment in images is not included.
代码模块:
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UltimativMultiplayerScanSystem[运行时]
蓝图数量:3
C++类数:7
网络复制:(是)
唯一材质和材质实例数:3个主材质。 37材质实例
纹理数量:30
纹理分辨率:(256×256)/(512×512)/(2048×2048)
支持的开发平台:(Win32,Win64,MacOS,Linux)
支持的目标构建平台:(Win32,Win64,MacOS,Linux)。
附加信息:启用自定义深度模板传递到”使用模板启用”。
图像中的环境不包括在内。
This is multiplayer ready scan system writed and optimized in C++ with highly customizable and easy to use scan effect with Outline or Depth effects by using actor component.
Features:
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Highly customizable materials
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Customizable Optimization settings
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Scan system
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Outline Effects
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Depth Effects
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Reveal Objects/actors, detect their location and count meters between Player location and Target Location
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Play Sounds and Effects on scanning
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CoolDown function
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Can exclude objects affected by scan
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Can set camera position as scan origin
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Can set the widget to be movable
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more other.
这是多人准备扫描系统在C++中编写和优化,具有高度可定制和易于使用的扫描效果与轮廓或深度效果通过使用actor组件。
特征:
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高度可定制的材料
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可自定义优化设置
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扫描系统
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轮廓效果
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深度效果
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显示对象/actor,检测它们的位置,并在玩家位置和目标位置之间计数米数
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在扫描时播放声音和效果
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冷却功能
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可以排除受扫描影响的对象
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可以将相机位置设置为扫描原点
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可以将小部件设置为可移动
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更多其他。
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