Features:
- Realistic spark simulation that allows to create slow-motion effects
- A lot of customizable settings that are accessible via blueprints
- Lightning runtime parameters: spark location, intensity, lightning form (poitns array) and length, etc.
- Source / target location randomization via specific volumes
- Interaction with world actors: hit / overlap events
- Blueprint assignable events
- Electric and thunder SFX pack: 17 unique sounds
- Examples map with several main examples of plugin usage
Code Modules:
- Lightnings [Runtime]
- LightningsEditor [Editor]
Type of Emitters: (CPU)
Number of Blueprints: 6
Number of C++ Classes: 2
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Support: thelukerrr@gmail.com or Discord (@Lukerrr) or Marketplace Questions
Documentation: click
Change log: click
特征:
- 逼真的火花模拟,允许创建慢动作效果
- 许多可通过蓝图访问的可自定义设置
- 闪电运行时参数:火花位置,强度,闪电形式(poitns数组)和长度等。
- 通过特定卷进行源/目标位置随机化
- 与世界演员的互动:命中/重叠事件
- 蓝图可分配事件
- 电和雷SFX包:17独特的声音
- 示例地图与插件使用的几个主要示例
代码模块:
- 照明[运行时]
- LightningsEditor[编辑]
发射器的类型:(CPU)
蓝图数目: 6
C++类数: 2
网络复制:是的
支持的开发平台:窗户
支持的目标构建平台:窗户
支援服务: thelukerrr@gmail.com 或 不和谐(@Lukerrr) 或 市场问题
文件: 点击
更改日志: 点击





Lightnings plugin allows to create dynamically generated realistic particle effects of lightnings in the world. It can be used for either weather storms or visual effects of electricity stuff. Plugin is based on Niagara FX System.
OVERVIEW: click
REPLICATIONS: click
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IF YOU DON’T SEE THE PLUGIN CONTENTS:
Check Show Engine Content and Show Plugin Content in a content browser settings (example).
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Lightnings effects are generated dynamically and built using configurable realistic spark simulation.
Lightnings have a lot of customizable parameters such as:
- visual parameters (color, width, intensity, flashing rate, shape);
- branching parameters (rate, ammount, branches length and direction);
- spark parameters (velocity, delays, intensity);
- etc.
All parameters are accessible via Blueprints/C++ API and sequencer.
Network replication is supported.
Lightning effects have blueprint assignable events such as spark move event, intensity change event etc. Events allow you to connect lightning particles with the environment. For example, to create destruction animation when lightning hits an object or sync lightning with light sources.
Lightnings插件允许在世界上创建动态生成的lightnings逼真的粒子效果。 它可以用于天气风暴或电力的视觉效果。 插件基于Niagara FX系统。
概览: 点击
复制工作: 点击
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如果你没有看到插件内容:
在内容浏览器设置中检查显示引擎内容和显示插件内容(例子:).
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Lightnings效果是动态生成的,并使用可配置的构建 逼真的火花模拟.
Lightnings有很多 可自定义参数 如:
- 视觉参数(颜色,宽度,强度,闪烁率,形状);
- 分支参数(速率、ammount、分支长度和方向);
- 火花参数(速度、延迟、强度);
- 等。
所有参数均可通过Blueprints/C++API和sequencer访问。
支持网络复制。
闪电效应有 蓝图可分配事件 如火花移动事件、强度变化事件等。 事件允许您将闪电粒子与环境连接起来。 例如,在闪电击中物体时创建破坏动画或将闪电与光源同步。

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