Epic only allows updates for the newest three engine versions. There might be features missing in older engine versions. Contact me if you are unsure.
- Create JSON Strings
- Read JSON Strings to Arrays and Maps
- Manipulate JSON Strings
- Struct to JSON, JSON to Struct*¹
- Easy to use. 4 Main Nodes and few optional Nodes.
- Compatible with UE Maps, Variables and Arrays
- Supported Types: Bool, String, Number(double), Object, Arrays
- File transfer. (Base64 encode/decode)
- Compression*² (Zlib, Gzip, LZ4)
- Save JSON to File and read JSON from File
- Async Functions
- Include C++ Source for C++ Projects
- Documentation
- Support: unrealmarketplace@virtualbird.de (ENG,GER)
*¹ Object references are not supported. See Documentation. At least UE version 4.25 required, Blueprint only
*² Compression of bytes/strings. This does not mean packing/unpacking of zip files.
Epic只允许更新最新的三个引擎版本. 旧版引擎可能缺少某些功能。 如果您不确定,请与我联系。
- 创建JSON字符串
- 将JSON字符串读取到数组和映射
- 操作JSON字符串
- 结构到JSON,JSON到结构*1
- 易于使用。 4个主节点和几个可选节点。
- 兼容UE地图、变量和数组
- 支持的类型:Bool,String,Number(double),Object,Arrays
- 文件传输。 (Base64编码/解码)
- 压缩*2(Zlib,Gzip,LZ4)
- 将JSON保存到文件并从文件读取JSON
- 异步函数
- 包括C++项目的C++源代码
- 文件
- 支援服务: unrealmarketplace@virtualbird.de (工程,GER)
*1不支持对象引用。 请参阅文档。 至少需要UE版本4.25,仅蓝图
*2字节/字符串的压缩。 这并不意味着打包/解压缩zip文件。
Documentation, Support thread, Old reviews and questions, unrealmarketplace@virtualbird.de
Easy way to read,create and manipulate JSON in Blueprints. It fits very well to my other plugins. You can transfer files with JSON using the built-in Base64 functions.
I don’t like special sales. My prices are low all year round.
Nativization may cause problems and should be disabled in BPs that use this plugin.
Changelog (4.25, 4.26, 4.27)
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(11/27/2022) Version 2.8: Four file functions added.
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(08/18/2022) Version 2.7: Four asynchronous functions added.
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(03/28/2022) Version 2.6: Maps in structures are now saved as Json objects by default. Can be changed back to arrays with the function “setStructJsonSettings”.
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(01/06/2022) Version 2.5: Bugfix: The same as version 2.3.
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(12/08/2021) Version 2.4: Compression added. Zlib, LZ4 and Gzip (4.26 minimum).
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(12/01/2021) Version 2.3: Bugfix: In packed Windows builds the variable names in the structures were changed which led to wrong names in JSON.
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(09/11/2021) Version 2.2: Added bool (successful) to indicate if parsing worked.
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(07/23/2021) Version 2.1: Bugfix: Self-created Enum’s in Struct’s were not recognized.
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(03/18/2021) Version 2.0: Struct to JSON, JSON to Struct.
Changelog (4.18, 4.19, 4.20)
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(11/07/2018) Version 1.8: Bugfix: Old values were not deleted when used after an custom event.
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(09/25/2018) Version 1.7: Bugfix in Make Json Object. There was a bug when a value was an array.
文件, 支持线程, 旧的评论和问题, unrealmarketplace@virtualbird.de
在蓝图中读取、创建和操作JSON的简单方法。 它非常适合我的其他插件。 您可以使用内置的Base64函数使用JSON传输文件。
我不喜欢特别销售。 我的价格全年都很低.
原生化可能会导致问题,应该在使用此插件的BPs中禁用。
更新日志 (4.25, 4.26, 4.27)
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(11/27/2022)版本2.8:增加了四个文件功能。
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(08/18/2022)版本2.7:添加了四个异步函数。
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(03/28/2022)版本2.6:结构中的映射现在默认保存为Json对象。 可以用函数”setStructJsonSettings”改回数组。
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(01/06/2022)版本2.5:修正错误:与版本2.3相同。
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(12/08/2021)版本2.4:增加压缩。 Zlib,LZ4和Gzip(最低4.26)。
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(12/01/2021)版本2.3:错误修复:在打包的Windows构建中,结构中的变量名称被更改,导致JSON中的错误名称。
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(09/11/2021)版本2.2:添加bool(成功)以指示解析是否有效。
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(07/23/2021)版本2.1:错误修正:在结构中自行创建的Enum不被识别。
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(03/18/2021)版本2.0:结构到JSON,JSON到结构。
更新日志 (4.18, 4.19, 4.20)
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(11/07/2018)版本1.8:错误修复:在自定义事件后使用时,旧值未被删除。
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(09/25/2018)版本1.7:修正Json对象中的错误。 当一个值是一个数组时,有一个错误。
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