BP_Maestro :
- This blueprint allows triggering multiple flow sequences
- Set the play rate for each sequence
- Play the sequence at the beginning of the level or call an event
- Loop the sequence
- Set the delay before firing the other flow or wait for the flow end
- Launch other maestros at the end of the current one
BP_FlowPart :
- This blueprint makes it possible to change the appearance of a material according to the position and the normal of a plane moving along a spline
- Apply the effect on a spline mesh or multiple static meshes (external to the spline mesh)
- Customize the spline
- Spawn a particle along the flow to simulate electricity
Discord support : Link
It contains (excluding demo assets) :
- Two demo levels
- Two blueprints
- One material function
- 5 materials
- 8 material instances
Bp_迈斯卓 :
- 此蓝图允许触发多个流序列
- 设置每个序列的播放速率
- 在关卡开始时播放序列或调用事件
- 循环序列
- 在触发另一个流或等待流结束之前设置延迟
- 在当前一个结束时发射其他maestros
BP_FlowPart :
- 通过此蓝图,可以根据沿样条线移动的平面的位置和法线来更改材质的外观
- 在样条网格体或多个静态网格体(样条网格体外部)上应用效果
- 自定义样条
- 沿着流动生成一个粒子以模拟电力
不和谐支持 : 连结
它包含(不包括演示资产) :
- 两个演示级别
- 两张蓝图
- 一个材质函数
- 5材料
- 8个材质实例
This asset makes it easy to create a wide variety of flow. Electricity cable, objective dynamic arrow, water pipes, light flows…
An easy-to-use and highly optimized asset for creating any type of flows.
这个资产可以很容易地创建各种各样的流。 电缆、客观动态箭头、水管、光流…
一个易于使用和高度优化的资产创建任何类型的流。
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