Features:

  • Support to define different events with different arguments list inside a table.
  • Support to post and receive events with different parameters for any UObject.
  • Support to register any defined event with a delegate function.
  • Support to post event with parameters from anywhere.
  • Support to auto filter delegate functions inside Blueprint for events with target arguments.

Code Modules:

  • GeneralEventSystem
  • GeneralEventSystemEditor

Supported Development Platforms: (Windows, Android, IOS)

Supported Target Build Platforms: (Windows, Android, IOS)

Documentation: UE4 General Event System Document

Example Project [UE4.21]: UE4 General Event System Demo

Example Project [UE4.27]: UE4 General Event System Demo

Important/Additional Notes: In the event you are unable to find the information you seek, feel free to register and post on the user forum or to contact easycomplex.tech@gmail.com

特征:

  • 支持在表中定义具有不同参数列表的不同事件。
  • 支持为任何UObject发布和接收具有不同参数的事件。
  • 支持使用委托函数注册任何定义的事件。
  • 支持从任何地方发布带有参数的事件。
  • 支持在蓝图中为具有目标参数的事件自动过滤委托函数.

代码模块:

  • 一般系统
  • 一般情况下,一般情况下

支持的开发平台:(Windows,Android,IOS)

支持的目标构建平台:(Windows,Android,IOS)

文件: UE4一般事件系统文档

示例项目[UE4.21]: UE4一般事件系统演示

示例项目[UE4.27]: UE4一般事件系统演示

重要/附加注意事项:如果您无法找到所需的信息,请随时注册并在用户论坛上发布或联系easycomplex.tech@gmail.com










Quick Preview: UE4 General Event System Preview

Quick Start: UE4 General Event System Quick Start

General Event System provides the ability for any UObject to post and receive events with different parameters. The events of this system are defined in a single data table for unified management. A single event definition is composed of event id and arguments list. The listener object can register any defined event with a delegate function. Once the target event is received by listener object and the delegate function will be called. One can post event with parameters from anywhere.

快速预览: UE4一般事件系统预览

快速启动: UE4一般事件系统快速启动

通用事件系统为任何UObject提供了发布和接收具有不同参数的事件的能力。 该系统的事件定义在单个数据表中,以便统一管理。 单个事件定义由事件id和参数列表组成。 侦听器对象可以使用委托函数注册任何已定义的事件。 一旦目标事件被侦听器对象接收,委托函数就会被调用。 可以从任何地方发布带有参数的事件。

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