Code Modules:
-
VehicleSystemPlugin(Runtime)
Network Replicated: Yes
Supported Development Platforms: Only tested on Windows 10 x64
Supported Target Build Platforms: All x64
Documentation: Website
代码模块:
-
车辆系统(运行时)
网络复制:是
支持的开发平台:仅在Windows10x64上测试
支持的目标构建平台:所有x64
文件: 网站
YouTube Trailer – Join the Discord Community – Documentation
Design modular, physics-based vehicles effortlessly! Advanced Vehicle System (AVS) serves as an alternative to Unreal Engine’s default vehicle options. It generates impressive, semi-realistic vehicle dynamics and can be customized to suit nearly any project. AVS boasts a modular design, offering exceptional versatility, full replication, and multiplayer readiness.
Features
- Raycast & Physics Constraint wheel modes
- Supports both static and skeletal mesh vehicles
- Any number of wheels, wheel are added modularly by component
- Full trailer support out of the box, including hitching and unhitching during gameplay
- Fully Network Replicated (Client Authority Model)
- Simple arcade style engine model (Torque interpolation per gear)
- Simple ‘Sliding Pillar’ style suspension model / Spring & Damper simulation
- Automatic/Manual transmission (no clutch input)
- Wheel locking based on brake pressure and handbrake
- Modifiable at runtime, ability to change wheel mesh/mass/location or detach/reattach and more
YouTube预告片 – 加入不和谐社区 – 文件
设计模块化,基于物理的车辆毫不费力! 高级载具系统(AVS)可替代虚幻引擎的默认载具选项。 它产生令人印象深刻的,半现实的车辆动力学,并可以定制,以适应几乎任何项目。 AVS拥有模块化设计,提供卓越的多功能性,完全复制和多人游戏准备。
特征
- 射线投射&物理约束轮模式
- 支持静态和骨架网格车辆
- 任意数量的车轮,车轮按组件模块化添加
- 完整的预告片支持开箱即用,包括在游戏过程中挂接和取消挂接
- 完全网络复制(客户端权限模型)
- 简单的街机风格的发动机模型(每档扭矩插值)
- 简单的”滑柱”式悬架模型/弹簧和阻尼器模拟
- 自动/手动变速箱(无离合器输入)
- 基于制动压力和手刹的车轮锁定
- 可在运行时修改,能够更改车轮网格/质量/位置或分离/重新连接等
评论(0)