Features:
- Added the ability to change the configuration in runtime. See video.
- Rapid and efficient generation of various structures using ‘StaticMesh’ primitives
- Implemented as a C++ Actor with a SplineComponent for easy manipulation
- Placement of primitives using InstancedStaticMeshComponent objects in ‘Line’ mode for optimal efficiency
- Ability to switch between ‘Line’ and ‘Curve’ modes for constructing heavy or bulky structures efficiently
- Special Utility Tools(Ellipse, Rectangle, Line, Bind To Surface, etc.) allow convenient placement of points on the spline
Code Modules: SplineCraftModule – Runtime
Number of Blueprints: 1
Number of C++ Classes: 1
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Win64, Mac, iOS, Android
Documentation, Example Project
Important/Additional Notes: I highly recommend familiarizing yourself with the documentation and video materials.
特征:
- 添加了在运行时更改配置的功能。 请参阅视频。
- 使用”StaticMesh”基元快速高效地生成各种结构
- 作为C++Actor实现,带有SplineComponent,便于操作
- 使用图元的放置 InstancedStaticMeshComponent “线”模式下的对象以获得最佳效率
- 能够在”直线”和”曲线”模式之间切换,有效地构建重型或笨重的结构
- 特殊实用工具(椭圆、矩形、线、绑定到表面等).)允许在样条上方便地放置点
代码模块:SplineCraftModule-Runtime
蓝图数目:1
C++类数:1
支持的开发平台:Windows、Mac
支持的目标构建平台:Win64,Mac,iOS,Android
The SplineCraft PRO plugin enables rapid and extremely efficient generation of various Structures (compositions of ‘StaticMesh’ and ‘Actor’ objects) on the scene using primitives ‘StaticMesh’.
The plugin is implemented as a C++ actor (SplineCraftActor) with a Spline Component inside. The points of the Spline Component form the basis for the plugin’s operations.
Important clarification: the plugin allows placing ‘Actor’ objects as an alternative to ‘StaticMesh’ objects.
Further details on this will be explained in the ‘Displayed Object’ settings (see explanation below). The user places Actors on the scene and configures their settings in the Details panel (refer to the ‘Spline Craft Configuration’ section). The actor utilizes the configuration information to proceed with the generation process.
Important addition:
During the generation of the structure from primitives, they are optimally placed for maximum efficiency. All primitives are placed within ‘InstancedStaticMeshComponent’ objects (see ‘Line’ mode).
If you need to build a very heavy or bulky structure and there is a requirement to use the ‘Curve’ mode, it is convenient to construct it in ‘Line’ mode and then switch to ‘Curve’ mode.
If you found this plugin helpful, leave a rate or comment for others.
In last version added the ability to change the configuration in runtime. See video
SupportURL: https://discord.com/invite/nxQKxfxwyb
YouTube: https://www.youtube.com/playlist?list=PLXUIAO9sdhiGotPuMFU5ptay–aGjx00H
DocsURL: https://drive.google.com/file/d/1HEXKq5DeZ7r8XHyYuDsUBLLvsEZsaA6a
该 SplineCraft PRO 插件可以使用原语”StaticMesh”在场景中快速高效地生成各种结构(”StaticMesh”和”Actor”对象的组合)。
该插件被实现为一个c++actor(SplineCraftActor),里面有一个样条组件。 样条组件的点构成了插件操作的基础。
重要说明:插件允许放置’Actor’对象作为’StaticMesh’对象的替代。
有关这方面的进一步细节将在”显示对象”设置中解释(见下面的解释)。 用户在场景中放置Actor并在细节面板中配置其设置(请参阅”样条工艺配置”部分)。 Actor利用配置信息继续生成过程。
重要补充:
在从基元生成结构期间,它们被最优地放置以获得最大效率。 所有基元都放置在’InstancedStaticMeshComponent’对象中(请参阅’Line’模式)。
如果您需要构建一个非常沉重或笨重的结构,并且需要使用”曲线”模式,则可以方便地在”线”模式下构建它,然后切换到”曲线”模式。
如果你 发现这个插件很有帮助, 发表评论或评论 为了其他人。
在上一个版本中添加了在运行时更改配置的功能。 见视频
支持,支持: https://discord.com/invite/nxQKxfxwyb
YouTube的: https://www.youtube.com/playlist?list=PLXUIAO9sdhiGotPuMFU5ptay–aGjx00H
医生,医生: https://drive.google.com/file/d/1HEXKq5DeZ7r8XHyYuDsUBLLvsEZsaA6a
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