Code Modules:
- BGERuntime (Runtime)
- BGEEditor (Editor)
Supported Development Platforms:
- Win64
- Mac
- iOS
- Android
- Linux
Supported Target Build Platforms:
- Win64
- Mac
- iOS
- Android
- Linux
Documentation:
Example Project: –
Important/Additional Notes:
- To utilize this plugin, it is essential to have the latest version of Blender (either the Long Term Support version or the latest build) installed on your system. Within the plugin settings, it is necessary to specify the path to the Blender.exe file, ensuring smooth communication between the two applications. It is important to note that this plugin does not include any pre-existing assets. However, importing the desired assets can be easily accomplished through the context menu or by straightforwardly dragging and dropping the .blend files into Unreal, subsequently placing them within the scene.
- The plugin does not include any asserts.
- Blender must be installed and the path should be set up in the plugin settings.
代码模块:
- BGERuntime(运行时)
- BGEEditor(编辑)
支持的开发平台:
- Win64的
- Mac电脑
- iOS的
- 机器人
- Linux操作系统
支持的目标构建平台:
- Win64的
- Mac电脑
- iOS的
- 机器人
- Linux操作系统
文件:
示例项目: –
重要/附加注意事项:
- 要使用此插件,必须在系统上安装最新版本的Blender(长期支持版本或最新版本)。 在插件设置中,有必要指定搅拌机的路径。exe文件,确保两个应用程序之间的顺畅通信。 请务必注意,此插件不包含任何预先存在的资产。 但是,导入所需的资源可以通过上下文菜单或直接拖放来轻松完成。将文件混合到虚幻中,然后将它们放置在场景中。
- 该插件不包括任何断言。
- 必须安装Blender,并且应该在插件设置中设置路径。
This plugin offers a sophisticated solution for seamlessly integrating the powerful procedural workflows of Blender’s geometry nodes with the versatile Unreal Engine. By leveraging this plugin artists gain the ability to import Blender files containing geometry nodes directly into the Unreal Editor, granting them access to manipulate and refine their models with the extensive range of inputs offered by Blender’s geometry nodes.
With this seamless integration artists can effortlessly customize the appearance of their models within Unreal, leveraging the full potential of Blender’s geometry nodes. Notably, any modifications made within Blender are automatically synchronized and promptly reflected in the Unreal environment. This eliminates the cumbersome process of repeatedly exporting from Blender and importing into Unreal, streamlining the procedural workflow and enabling artists to focus on their creative vision with enhanced efficiency.
To showcase the plugin’s capabilities, we have provided a video https://www.youtube.com/watch?v=LmdK-L2Li5Y offering a visual demonstration of the seamless integration and powerful functionality facilitated by this plugin.
Latest version is 0.3.0 released on 14 Nov 2023, you can see showcase of the update here: https://www.youtube.com/watch?v=jfWiiluI66w
Features:
- Import Blender project files with geometry nodes to Unreal project
- Edit inputs of geometry nodes from Unreal
- Automatically update models from Blender to Unreal as properties change
- Multiple GN/Objects: Handle multiple objects and GN setups within a single Blender file.
- Proxy Objects: Use any Unreal meshes as input for your GN “object” type.
- Blender Collection Input: Directly choose existing collections from your Blender file for your GN “collection” type input.
- Proxy Collections: Build new collections from “Proxy objects” for your GN “collection” type input directly from Unreal.
- Quixel Support: Use any Quixel Bridge 3D assets as Proxy Objects.
- Unreal Materials: All materials on Proxy Objects/Quixel 3D assets work seamlessly with Unreal.
- Realtime Spline: Drive fences, bridges, etc. using the “Object” type input with Unreal spline components.
- Unreal Instancing: Full compatibility with Blender Instancing and native Unreal Instancing workflows, extending to Proxy Objects/Collections.
- Proxy Volume: Leverage the “Cube” object as input for your GN “object” type, enabling limit places and geometry manipulation. Combine multiple Object inputs and Proxy Volumes to create complex shapes, houses, and perform boolean operations within your GN.
- Tweak on the Fly: Edit your GN in real-time with the Beta Interactive mode. No more re-importing after minor changes!
该插件提供了一个复杂的解决方案,用于无缝集成Blender几何节点的强大程序工作流程和多功能虚幻引擎。 通过利用此插件,艺术家可以将包含几何节点的Blender文件直接导入到虚幻编辑器中,从而允许他们使用Blender几何节点提供的广泛输入来操作和优化模型。
通过这种无缝集成,艺术家可以毫不费力地在虚幻中自定义模型的外观,充分利用Blender几何节点的全部潜力。 值得注意的是,在Blender中进行的任何修改都会自动同步并及时反映在虚幻环境中。 这消除了重复从Blender导出和导入到虚幻中的繁琐过程,简化了程序工作流程,并使艺术家能够以更高的效率专注于他们的创意愿景。
为了展示插件的功能,我们提供了一个视频 https://www.youtube.com/watch?v=LmdK-L2Li5Y 提供了一个视觉演示的无缝集成和强大的功能促进这个插件。
最新版本是2023年11月14日发布的0.3.0,你可以在这里看到更新的展示: https://www.youtube.com/watch?v=jfWiiluI66w
特征:
- 将带有几何节点的Blender项目文件导入虚幻项目
- 从虚幻中编辑几何节点的输入
- 随着属性的变化,自动将模型从Blender更新到虚幻
- 多个GN/对象:在单个Blender文件中处理多个对象和GN设置。
- 代理对象:使用任何虚幻网格体作为GN”对象”类型的输入。
- Blender集合输入:直接从Blender文件中选择现有集合作为GN”集合”类型输入。
- 代理集合:从”代理对象”为您的GN”集合”类型输入直接从虚幻构建新的集合。
- Quixel支持:使用任何Quixel Bridge3D资产作为代理对象。
- 虚幻材质:代理对象/Quixel3D资源上的所有材质均可与虚幻无缝协作。
- 实时样条:驱动围栏,桥梁等。 使用虚幻样条组件的”对象”类型输入。
- 虚幻实例化:与Blender实例化和原生虚幻实例化工作流程完全兼容,扩展到代理对象/集合。
- 代理卷:利用”立方体”对象作为GN”对象”类型的输入,启用限制位置和几何操作。 组合多个对象输入和代理卷,以创建复杂的形状,房屋,并在您的GN中执行布尔运算。
- 动态调整:使用Beta交互模式实时编辑您的GN。 没有更多的重新导入后,小的变化!
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