Features:
- RootMotionMoveTo node to move you character with rootmotion like an AIMoveTo would do.
- Nodes can be called in every graph as you provide a RootMotionCharacter reference (Behavior Tree tasks too!)
- Custom Character class to use with RootMotionMoveTo node.
- New Events and Functions within the RootMotionChracter Class for more intuitive controls.
- Extended implementable events for BPs.
- No need for an AIController to possess your player character. (You can move your controlled character without switching between controllers! Useful for cinematics and micro movement adjustments!).
Note: In order to work, this plugin needs you to place a NavMeshBoundVolume and your character must be possessed by a controller!
Code Modules:
- RootMotionAIMoveTo (Runtime)
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows/MacOS
Supported Target Build Platforms: All
特征:
- RootMotionMoveTo节点可以像aimoveto一样使用rootmotion移动角色。
- 当您提供RootMotionCharacter引用(行为树任务)时,可以在每个图中调用节点!)
- 要与RootMotionMoveTo节点一起使用的自定义字符类。
- RootMotionChracter类中的新事件和函数,用于更直观的控件。
- BPs的扩展可实现事件。
- 不需要一个AIController来拥有你的玩家角色。 (您可以移动您的控制角色,而无需在控制器之间切换! 有用的电影和微运动调整!).
注:为了工作,这个插件需要你放置一个NavMeshBoundVolume,你的角色必须由一个控制器拥有!
代码模块:
- RootMotionAIMoveTo(运行时)
C++类数:2
网络复制:没有
支持的开发平台:Windows/MacOS
支持的目标构建平台:全部
Video Tutorial/Demonstration (Coming soon)
The Rootmotion AI Movement adds the ability to automatically move all your characters without the need of a direct player input! Ever wanted to implement RootMotions animations to your enemies to give that realistic look? Well, now you can!
This plugin can automatically move your Character to point A to point B (or to an Actor) giving you full control over it.
To do this we use a new base Character Class, The RootMotionCharacter Class, it adds the basic functions needed and a lot of implementable events to control almost every movement event. You can safely change the base class of your already existing Characters to automatically implement those functions!
视频教程/演示(即将推出)
Rootmotion AI运动增加了自动移动所有角色的能力,而不需要直接玩家输入! 曾经想实现RootMotions动画给你的敌人,现实的外观? 好了,现在你可以了!
这个插件可以自动将你的角色移动到A点到B点(或一个演员),让你完全控制它。
为此,我们使用了一个新的基本字符类RootMotionCharacter类,它添加了所需的基本功能和大量可实现的事件来控制几乎每个移动事件。 您可以安全地更改已存在字符的基类以自动实现这些功能!
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