Features:
- Use Transition Wave material expression to add transitions between material parameters
- Use TransitionWave component to control the effect
- Example project with blueprints and material samples
Code Modules:
- TransitionWaveFX (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: Win64, Win32, Linux, Mac, XboxOne, PS4, Android, IOS
Example Project Download: 4.26; 4.27; 5.0; 5.3
特征:
- 使用方法 过渡波材料表达式 添加材料参数之间的转换
- 使用方法 TransitionWave组件 控制效果
- 使用蓝图和材料示例的示例项目
代码模块:
- TransitionWaveFX(运行时)
蓝图数目:0
C++类数:2
网络复制:没有
支持的开发平台:全部
支持的目标构建平台:Win64,Win32,Linux,Mac,XboxOne,PS4,Android,IOS
Plugin adds new material expression “Transition Wave” which allows to transition between various material parameters (e.g. Color, Alpha, Emissive) and affect mesh vertices for 3D effect .
Transition Wave control parameters Video
Blueprint and material setup example Video
Transition Wave material expression outputs two values – Alpha nad Displacement.
To apply the effect add “Transition Wave” node expression inside a material and use it to lerp desired material parameters by Alpha value. Attach Displacement output value to World Position Offset to simulate 3D wave effect on vertices.
The plugin contains TransitionWaveComponent which can be used for easier setup and control of the effect’s parameters.
TransitionWaveComponent use case:
- Attach to actor.
- Initialize its default TransitionWave parameters.
- Call “Set Mesh Materials” function (e.g. in BeginPlay) to specify meshes and materials which should be affected by the effect.
- Call “PlayTransition” to start animated transition.
Checkout exemple project to see different use cases how to setup and control the effect.
插件添加新 材料表达”过渡波” 它允许在各种材质参数(例如颜色、Alpha、自发光)之间转换,并影响3d效果的网格顶点。
过渡波材质表达式输出两个值-Alpha Nad位移。
要应用效果,请在材质内部添加”过渡波”节点表达式,并使用它通过Alpha值来绘制所需的材质参数。 将位移输出值附加到世界位置偏移,以模拟顶点上的三维波效应。
该插件包含 过渡,过渡 它可以用于更容易的设置和控制效果的参数。
过渡,过渡se个案:
- 依附于演员.
- 初始化其默认TransitionWave参数。
- 调用”设置网格体材质”函数(例如在BeginPlay中)来指定应该受效果影响的网格体和材质。
- 调用”PlayTransition”开始动画过渡。
签出exemple项目以查看不同的用例如何设置和控制效果。
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