Features:

  •  Blend Space Helper , drag the animation asset into BlendSpace after preview it
  •  Animation assets compare
  • Better set virables

Code Modules: Editor

Number of Blueprints: 0

Number of C++ Classes: 3

Network Replicated: Not related!

Supported Development Platforms: Windows, Mac

Announcement:

1. Enabling or disabling this plugin wont change your project.

2.This plugin does not provides something that the engine can not do now, it provides a better usage experience. It is hard to describe its effect, So if you buy this and feels good, I plead you leave a comment at review zone, this may benefits other people.No need 5 star, I do not care about it, if any improvement suggestion, also could leave it at review zone.

Updation:2022-06-21 browser button added

特征:

  •  混合空间助手,预览后将动画资源拖入BlendSpace
  •  动画资源比较
  • 更好地设置病毒

代码模块:编辑器

蓝图数目:0

C++类数:3

网络复制:不相关!

支持的开发平台:Windows、Mac

公告:

1. 启用或禁用此插件不会更改您的项目。

2.这个插件没有提供引擎现在不能做的事情,它提供了更好的使用体验。 很难描述它的效果,所以如果你买这个感觉很好,我恳求你在评论区发表评论,这可能会对其他人有利people.No 需要5星,我不在乎它,如果有任何改进建议,也可以把它留在评论区。

更新:2022-06-21添加浏览器按钮










The plugin opens many independent windows for animation preview. It solves the problem of when opening a new animation asset the editor would shut down the previous one. Sometimes, you need to open animations for preview to compare them.

Also, when you are making a blendspace, if you want to preview animation that you want to add into blendspace, but you want to confirm it more precisely, if you open the asset, the blendspace will shut down. Then you need to re-open the blendspace and then drag the asset into blendspace. It is really not a good experience. So this plugin supports dragging the animation asset into blendspace after you preview it entirely. So it gives much better experience to make blendspace/anim offset/montage zone.

When we set virables like montage in Datatable, at first we need to find the asset then set it , also we must confirm the animation precisely. Now with the plugin, no need to find it by a hard method, just drag it in, and you could do that after confirm the animation.

Say goodbye to those inconvenience.

Video: https://youtu.be/SKrxJG5Nzus

该插件为动画预览打开了许多独立的窗口。 它解决了打开新动画资源时编辑器会关闭前一个动画资源的问题。 有时,您需要打开动画进行预览以进行比较。

此外,当您制作blendspace时,如果您想预览要添加到blendspace的动画,但您想更准确地确认它,如果您打开资源,blendspace将关闭。 然后,您需要重新打开blendspace,然后将资产拖入blendspace。 这真的不是一个好的经验。 因此,此插件支持在完全预览动画资源后将其拖入blendspace。 因此,它提供了更好的经验,使blendspace/动画偏移/蒙太奇区。

当我们在Datatable中设置像蒙太奇这样的病毒时,首先我们需要找到资源然后设置它,同时我们也必须精确地确认动画。 现在有了插件,不需要通过硬方法找到它,只需将其拖入,您可以在确认动画后执行此操作。

告别那些不便。

短片: https://youtu.be/SKrxJG5Nzus

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