Code Modules:
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MapSystem – Runtime
Number of Blueprints: 2
Number of Widgets: 9
Number of Textures: 4
Number of Materials: 3
Number of C++ Classes: 10
Network Replicated: No
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Windows, Mac
E-mail: support_ue4@meromon.com
代码模块:
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MapSystem-运行时
蓝图数目:2
小部件数量:9
纹理数量:4
材料数量:3
C++类数:10
网络复制:没有
支持的开发平台:Windows、Mac、Linux
支持的目标构建平台:Windows、Mac
电邮:support_ue4@meromon.com
This plugin is primarily designed for open-world games where robust navigation is essential. However, it can be seamlessly integrated into any game type. The Map System enables you to quickly and easily add both a map and a minimap to your game, with extensive customization options to suit your needs. Each class comes with numerous parameters and delegates for precise fine-tuning. Any object within your game level can be displayed on the map by simply adding a component to the actor and configuring it. Map images are automatically captured using a dedicated actor in the level, or you can opt to use your own custom images.
Explore More:
Features:
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Pathfinding
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Markers
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HUD Markers (Screen Markers)
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Zooming
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Map & Minimap
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Highly Customizable
这个插件主要是为开放世界的游戏设计的,其中强大的导航是必不可少的。 但是,它可以无缝集成到任何游戏类型中。 地图系统使您能够快速和容易地添加地图和小地图到您的游戏,与广泛的自定义选项,以满足您的需要。 每个类都带有许多参数和委托,用于精确微调。 只需向actor添加组件并对其进行配置,即可在地图上显示游戏关卡中的任何对象。 地图图像是使用关卡中的专用actor自动捕获的,或者您可以选择使用自己的自定义图像。
探索更多:
特征:
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寻路
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标记物
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HUD标记(屏幕标记)
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缩放/缩放
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地图及小地图
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高度可定制
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