Features

  • Quick access to the tool interface with a custom tool menu
  • Quick workspace setup with drag-and-drop static mesh assets
  • The customizable window for personal uses
  • Multiple modular placements simultaneously
  • Separate categories for modular and prop placement
  • Multiple material assignments for equivalent static mesh actors
  • Flexibility to work on multiple structures simultaneously with the collection feature
  • No custom class dependencies can be removed from the project at any time

Code Modules UltimateLevelArtTool(Editor)

Number Of C++ Classes 75

Number of Blueprints 23

Network Replicated No

Supported Development Platforms Win64

Supported Target Build Platforms Win64

特征

  • 使用自定义工具菜单快速访问工具界面
  • 通过拖放静态网格体资源快速设置工作区
  • 个人使用的可自定义窗口
  • 同时进行多个模块化布局
  • 模块化和道具放置的单独类别
  • 等效静态网格体actor的多个材质分配
  • 使用集合功能,可以灵活地同时处理多个结构
  • 任何时候都不能从项目中删除任何自定义类依赖项

代码模块 UltimateLevelArtTool(编辑)

C++类数 75

蓝图数目 23

网络复制 非也。

支持的开发平台 Win64的

支持的目标构建平台 Win64的










HERE, YOU CAN CHECK OUR NEW ASSET PLATFORM AND GRAB SOME FREE ENVIRONMENT PACKS

https://cosmos.leartesstudios.com/

Welcome to the innovative world of Leartes Studios, where passion for gaming meets Unreal Engine’s automation possibilities. Leartes Studios is dedicated to pushing the boundaries of being a leading art outsourcing company.

As an art outsourcing company, our primary focus has been delivering exceptional visual assets, animations, and art production services to game developers. However, recognizing the industry’s evolving needs and the importance of efficient workflows, we have embarked on the development of our groundbreaking code plugin tool.

Under the hood, the Ultimate Level Art Tool has an impressive number of features. We are also planning to develop the tool further, expanding its functionality and versatility.

The Ultimate Level Art Tool has a lot of features :

  • Create a fully Modular Building with one tool
  • Create your custom mesh palette
  • Adjustable mesh snapping Modes
  • One-click material assigned to the collection
  • One-click create a blueprint from the collection
  • One-click Prop Duplication
  • Place multiple modular meshes simultaneously
  • Create a realistic simulated mesh groups

As We promised, We added new features. We will continue to fix and improve the Ultimate Level Art Tool.

Showcase Video Link

Showcase V1.20 Video Link

Tutorial/ Demonstration Video Link. 

Documentation Link

Important note: Editor Scripting Utilities needs to be enabled.

Please create a ticket for all your promotional requests, technical support needs, suggestions, and refund requests.

You can join the Leartes Discord channel for live support, discounts, and Custom Outsource Environment Projects here.

Ultimate Level Art Tool UPDATE NOTES V 1.10Ultimate Level Art Tool UPDATE NOTES V 1.20Ultimate Level Art Tool UPDATE NOTES V 1.21INSTAGRAM | FACEBOOK | LINKEDIN |TWITTER |YOUTUBE |REDDIT

在这里,您可以查看我们的新资产平台并获取一些免费的环境包

https://cosmos.leartesstudios.com/

欢迎来到Leartes Studios的创新世界,在这里,对游戏的热情与虚幻引擎的自动化可能性相得益彰。 Leartes工作室致力于推动作为一个领先的艺术外包公司的界限。

作为一家艺术外包公司,我们的主要重点是为游戏开发者提供卓越的视觉资产、动画和艺术制作服务。 然而,认识到行业不断变化的需求和高效工作流的重要性,我们已经开始开发我们的突破性代码插件工具。

在引擎盖下,终极级别的艺术工具具有令人印象深刻的功能。 我们还计划进一步开发该工具,扩大其功能和通用性。

终极级别的艺术工具有很多功能 :

  • 用一个工具创建一个完全模块化的建筑
  • 创建自定义网格调色板
  • 可调节网格捕捉模式
  • 一键式分配给集合的材料
  • 一键从集合创建蓝图
  • 一键道具复制
  • 同时放置多个模块化网格
  • 创建逼真的模拟网格组

正如我们承诺的那样,我们增加了新功能。 我们将继续修复和改进终极水平的艺术工具.

展示视频链接

展示V1.20视频链接

教程/演示视频链接。 

文档链接

重要提示:需要启用编辑器脚本实用程序。

请为您的所有促销请求、技术支持需求、建议和退款请求创建一张票.

您可以加入Leartes Discord频道,以获得现场支持、折扣和自定义外包环境项目。

终极级别艺术工具更新说明V1.10终极级别艺术工具更新说明V1.20终极级别艺术工具更新说明V1.21INSTAGRAM | FACEBOOK /领英 |推特 |YOUTUBE的 |REDDIT的

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