Grid based logic is in the Grid Manager blueprint. This includes visibility and pathfinding. The Grid Manager generates a grid when it is placed in the viewport. Turn order is managed by Turn Manager blueprints. Input is done through the PlayerController, sent through modular ability blueprints, also used to drive AI. Top down camera controls are contained in BP_GridCamera.

The framework contains some very simple meshes and materials, intended as placeholders for your own meshes and materials. Most included meshes have less than 30 Tris. All have less than 100.

Example maps use creative commons and Epic assets. They are included, but are also available elsewhere. The 2D map uses a spritesheet that is licenced under CC0, which is free to use for commercial use without attribution. These sprites were not created by me and can be downloaded for free (https://opengameart.org/content/dungeon-crawl-32×32-tiles). This example game also includes music created by Jon Lunde. If you want to hear more, here is a link to his Soundcloud: https://soundcloud.com/marengs. The tactical game example uses 3D models by Invulse games (https://www.reddit.com/r/gamedev/comments/36km9u/200_completely_free_mobile_scifi_rpg_assets_ue4/), as well as icons from game-icons.net. The specific icons were made by Delapouit (crosshair), Skoll (footsteps) and Lorc (the rest). The stratgy RPG map uses a tree, rock, sword and monster model from Epic’s Infinity Blade packs as well as animations from Epic’s Paragon characters.

Intended Platform: Desktop, Mobile

基于网格的逻辑位于网格管理器蓝图中。 这包括可见性和寻路。 网格管理器在将网格放置在视口中时生成网格。 转弯顺序由转弯管理器蓝图管理。 输入通过玩家控制器完成,通过模块化能力蓝图发送,也用于驱动AI。 自上而下的相机控件包含在BP_GridCamera中。

该框架包含一些非常简单的网格体和材质,用作您自己的网格体和材质的占位符。 大多数包含的网格只有不到30个Tris。 都有不到100个。

示例地图使用creative commons和Epic资产。 它们包括在内,但也可在其他地方使用。 2D地图使用根据CC0授权的spritesheet,可免费用于商业用途,无需归属。 这些精灵不是我创建的,可以免费下载(https://opengameart.org/content/dungeon-crawl-32×32-tiles)。此示例游戏还包括Jon Lunde创作的音乐。 如果你想听到更多,这里有一个链接到他的Soundcloud:https://soundcloud.com/marengs。战术游戏示例通过Invulse游戏使用3D模型(https://www.reddit.com/r/gamedev/comments/36km9u/200_completely_free_mobile_scifi_rpg_assets_ue4/),以及来自game-icons.net。具体图标由Delapouit(十字准线),Skoll(脚步声)和Lorc(其余部分)制作。 Stratgy RPG地图使用Epic的Infinity Blade packs中的树,岩石,剑和怪物模型以及Epic的Paragon角色的动画。

预期平台:桌面,移动










Watch the Trailer 🎥

Legacy written Reviews and Q&A 📝

The result of more than nine years of consistent updates and improvements, this toolkit is jam packed with features that can lay the ground work for all sorts of turn-based tactics and strategy games.

There are hours of video tutorials, multiple example projects demonstrating various genres and an active Discord community to help get you started. Everything is made using well-organized, commented blueprints, making customizing the system possible even for non-programmers.

Join the Discord Server <- For Questions and Support

Tutorial Playlist | Changelog | Support Thread

Features:

• Grid based path finding with variable movement cost.

• Supports square and hexagonal grids, as well as multi-level, overlapping grids.

• Fully realized top down camera with mobile and keyboard support

• Build levels directly in the UE4 viewport, either through drag and drop or through an automatic algorithm.

• Intelligent, tactical AI.

• Visibility system.

• Supports large grids (up to ~10,000 tiles by default, with ways to extend further.)

• Advanced turned based tactics example map, with a cover and stealth system.

• Tactical RPG map.

• Stat and status effect system

• Top-down 2D dungeon crawler map, with fog of war and consumable items.

• Fully networked multiplayer.

• Designed to be flexible and allow for many types of TBS games.

Example maps use creative commons and Epic assets. They are included, but are also available elsewhere. The 2D map uses a spritesheet that is licenced under CC0, which is free to use for commercial use without attribution. These sprites were not created by me and can be downloaded for free here. This example game also includes music created by Jon Lunde. If you want to hear more, here is a link to his Soundcloud. The tactical game example uses 3D models by Invulse games, as well as icons from game-icons.net. The specific icons were made by Delapouit (crosshair), Skoll (footsteps) and Lorc (the rest). The stratgy RPG map uses a tree, rock, sword and monster model from Epic’s Infinity Blade packs as well as animations from Epic’s Paragon characters.

Contact: Through the support thread, Discord or e-mail knuteiliv@gmail.com

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遗产书面评论和问答?

的结果 九年以上 一致的更新和改进,这个工具包是挤满了功能,可以奠定基础的各种回合制战术和战略游戏。

有几个小时的视频教程,多个示例项目演示各种类型和一个活跃的不和谐社区,以帮助您开始。 一切都是使用组织良好,注释的蓝图制作的,即使对于非程序员也可以定制系统。

加入Discord服务器 <-对于问题和支持

教程播放列表 | 更新日志 | 支持线程

特征:

*基于网格的路径查找与可变移动成本。

•支持方形和六边形网格,以及多层次,重叠的网格。

*完全实现自上而下的相机与移动和键盘支持

*通过拖放或自动算法直接在UE4视口中构建关卡。

*智能,战术AI。

*能见度系统。

*支持大网格(默认情况下最多~10,000个图块,并提供进一步扩展的方法。)

*高级转身战术示例地图,带有掩护和隐形系统。

*战术RPG地图。

*统计和状态效果系统

•自上而下的2d地下城履带式地图,有战争迷雾和消耗品。

*完全联网的多人游戏。

*设计灵活,并允许多种类型的TBS游戏。

示例地图使用creative commons和Epic资产。 它们包括在内,但也可在其他地方使用。 2D地图使用根据CC0授权的spritesheet,可免费用于商业用途,无需归属。 这些精灵不是我创建的,可以免费下载 这里. 此示例游戏还包括Jon Lunde创作的音乐。 如果你想听更多,这里是 一个链接到他的Soundcloud. 战术游戏示例使用 3d模型由Invulse游戏,以及来自 game-icons.net。具体图标由Delapouit(十字准线),Skoll(脚步声)和Lorc(其余部分)制作。 Stratgy RPG地图使用Epic的Infinity Blade packs中的树,岩石,剑和怪物模型以及Epic的Paragon角色的动画。

联络:透过 支持线程, 不和谐 或电邮knuteiliv@gmail.com

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