Features:

  • Download real-world heightmaps from various sources
  • Create landscapes from heightmaps
  • Position landscapes correctly with respect to one another
  • Modify heightmaps with any external tool
  • Create splines from OSM data or from any vector data supported by GDAL
  • Automatically generate buildings from splines
  • Filter points in PCG based on real-world OSM data (e.g. to create forests based on real-world locations)
  • Automatically blend data between two landscapes to make seamless transitions

Code Modules:

  • BuildingFromSpline (Editor Module)
  • ConcurrencyHelpers (Editor Module)
  • ConsoleHelpers (Editor Module)
  • Coordinates (Editor Module)
  • FileDownloader (Editor Module)
  • GDALInterface (Editor Module)
  • HeightmapModifier (Editor Module)
  • LandscapeCombinator (Editor Module)
  • LandscapeUtils (Editor Module)
  • SplineImporter (Editor Module)
  • OSMUserData (Editor Module)

Unreal Engine Plugin Dependencies:

  • PCG (for the SplineImporter module)
  • GeometryScripting (for the BuildingFromSpline module)

Number of Blueprints: 12

Number of C++ Classes: 100

Supported Platforms: Windows, Linux

Documentation: https://landscapecombinator.github.io/LandscapeCombinator/

Tutorial: https://www.youtube.com/watch?v=doSbw8PQ1YI

Discord: https://discord.gg/4dqbEXkUSv

特征:

  • 从各种来源下载真实世界的高度图
  • 从高度图创建地形
  • 相对于彼此正确地定位地形
  • 使用任何外部工具修改高度图
  • 从OSM数据或GDAL支持的任何矢量数据创建样条
  • 从样条自动生成建筑物
  • 基于真实世界的OSM数据过滤PCG中的点(例如,基于真实世界的位置创建森林)
  • 自动混合两个地形之间的数据以进行无缝过渡

代码模块:

  • BuildingFromSpline(编辑器模块)
  • ConcurrencyHelpers(编辑器模块)
  • ConsoleHelpers(编辑器模块)
  • 坐标(编辑器模块)
  • FileDownloader(编辑器模块)
  • GDALInterface(编辑器模块)
  • HeightmapModifier(编辑器模块)
  • LandscapeCombinator(编辑器模块)
  • LandscapeUtils(编辑器模块)
  • SplineImporter(编辑器模块)
  • OSMUserData(编辑器模块)

虚幻引擎插件依赖:

  • PCG(用于SplineImporter模块)
  • GeometryScripting(用于BuildingFromSpline模块)

蓝图数目:12

C++类数:100

支持的平台:Windows,Linux

文件: https://landscapecombinator.github.io/LandscapeCombinator/

教程: https://www.youtube.com/watch?v=doSbw8PQ1YI

不和谐: https://discord.gg/4dqbEXkUSv








Landscape Combinator is an Unreal Engine 5.4 plugin that enables you to create landscapes from real-world data in a few simple steps:

  • Create landscapes from real-world heightmaps (with a basic landscape material to visualize them),
  • Create landscape splines from OSM data.
  • Automatically generate buildings using splines representing buildings outlines in OSM,
  • Add procedural foliage (such as forests) based on OSM data (or other vector files supported by GDAL).

When creating a landscape for a real-world location, the plugin will adjust its position and scale correctly in a planar world. You can thus create several real-world landscapes of various quality and have them placed and scaled correctly with respect to one another.

Disclaimer:

  • The trees (temperate Vegetation: Spruce Forest), high quality textures, and foliage (Megascans) displayed on the captures are not included in the Plugin. They are available for free in the Unreal Engine Marketplace.

Landscape Combinator是一款虚幻引擎5.4插件,可让您通过几个简单的步骤从真实数据创建地形:

  • 从真实世界的高度图创建地形(使用基本的地形材质来可视化它们),
  • OSM 数据。
  • 使用表示建筑物轮廓的样条自动生成建筑物 OSM,
  • 根据以下内容添加程序化植物(如森林) OSM 数据(或支持的其他矢量文件 [医]GDAL).

为真实世界的位置创建地形时,插件将调整其位置并在平面世界中正确缩放。 因此,您可以创建多个不同质量的真实世界景观,并使它们相对于彼此正确放置和缩放。

免责声明:

  • 在捕获中显示的树木(温带植被:云杉森林),高质量的纹理和树叶(Megascans)不包括在插件中。 它们可以在虚幻引擎市场中免费获得。
声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。