Features:
- Download real-world heightmaps from various sources
- Create landscapes from heightmaps
- Position landscapes correctly with respect to one another
- Modify heightmaps with any external tool
- Create splines from OSM data or from any vector data supported by GDAL
- Automatically generate buildings from splines
- Filter points in PCG based on real-world OSM data (e.g. to create forests based on real-world locations)
- Automatically blend data between two landscapes to make seamless transitions
Code Modules:
- BuildingFromSpline (Editor Module)
- ConcurrencyHelpers (Editor Module)
- ConsoleHelpers (Editor Module)
- Coordinates (Editor Module)
- FileDownloader (Editor Module)
- GDALInterface (Editor Module)
- HeightmapModifier (Editor Module)
- LandscapeCombinator (Editor Module)
- LandscapeUtils (Editor Module)
- SplineImporter (Editor Module)
- OSMUserData (Editor Module)
Unreal Engine Plugin Dependencies:
- PCG (for the SplineImporter module)
- GeometryScripting (for the BuildingFromSpline module)
Number of Blueprints: 12
Number of C++ Classes: 100
Supported Platforms: Windows, Linux
Documentation: https://landscapecombinator.github.io/LandscapeCombinator/
Tutorial: https://www.youtube.com/watch?v=doSbw8PQ1YI
Discord: https://discord.gg/4dqbEXkUSv
特征:
- 从各种来源下载真实世界的高度图
- 从高度图创建地形
- 相对于彼此正确地定位地形
- 使用任何外部工具修改高度图
- 从OSM数据或GDAL支持的任何矢量数据创建样条
- 从样条自动生成建筑物
- 基于真实世界的OSM数据过滤PCG中的点(例如,基于真实世界的位置创建森林)
- 自动混合两个地形之间的数据以进行无缝过渡
代码模块:
- BuildingFromSpline(编辑器模块)
- ConcurrencyHelpers(编辑器模块)
- ConsoleHelpers(编辑器模块)
- 坐标(编辑器模块)
- FileDownloader(编辑器模块)
- GDALInterface(编辑器模块)
- HeightmapModifier(编辑器模块)
- LandscapeCombinator(编辑器模块)
- LandscapeUtils(编辑器模块)
- SplineImporter(编辑器模块)
- OSMUserData(编辑器模块)
虚幻引擎插件依赖:
- PCG(用于SplineImporter模块)
- GeometryScripting(用于BuildingFromSpline模块)
蓝图数目:12
C++类数:100
支持的平台:Windows,Linux
文件: https://landscapecombinator.github.io/LandscapeCombinator/
教程: https://www.youtube.com/watch?v=doSbw8PQ1YI
不和谐: https://discord.gg/4dqbEXkUSv
Landscape Combinator is an Unreal Engine 5.4 plugin that enables you to create landscapes from real-world data in a few simple steps:
- Create landscapes from real-world heightmaps (with a basic landscape material to visualize them),
- Create landscape splines from OSM data.
- Automatically generate buildings using splines representing buildings outlines in OSM,
- Add procedural foliage (such as forests) based on OSM data (or other vector files supported by GDAL).
When creating a landscape for a real-world location, the plugin will adjust its position and scale correctly in a planar world. You can thus create several real-world landscapes of various quality and have them placed and scaled correctly with respect to one another.
Disclaimer:
- The trees (temperate Vegetation: Spruce Forest), high quality textures, and foliage (Megascans) displayed on the captures are not included in the Plugin. They are available for free in the Unreal Engine Marketplace.
Landscape Combinator是一款虚幻引擎5.4插件,可让您通过几个简单的步骤从真实数据创建地形:
- 从真实世界的高度图创建地形(使用基本的地形材质来可视化它们),
- 从 OSM 数据。
- 使用表示建筑物轮廓的样条自动生成建筑物 OSM,
- 根据以下内容添加程序化植物(如森林) OSM 数据(或支持的其他矢量文件 [医]GDAL).
为真实世界的位置创建地形时,插件将调整其位置并在平面世界中正确缩放。 因此,您可以创建多个不同质量的真实世界景观,并使它们相对于彼此正确放置和缩放。
免责声明:
- 在捕获中显示的树木(温带植被:云杉森林),高质量的纹理和树叶(Megascans)不包括在插件中。 它们可以在虚幻引擎市场中免费获得。
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