Features: (Please include a full, comprehensive list of the features of the product)

  •  Retargets All Animations
  •  Retargets the Animation Blueprint and Character Blueprint to Custom
  •  Fixes up all the references
  • Walks all the Chooser Tables and Databases

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  GASRetargeter 

Number of Blueprints: 0

Number of C++ Classes: 40

Network Replicated: (No/NA)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation: https://retargeter.ravenware.studio

Example Project: None

Important/Additional Notes: It may not produce ideal results. Some experience with retargeting is required to get ideal results. The models in the example videos or any images are not included and are just used as a proof of concept. This only works for the Game Animation Sample Project currently.

特点:(请包括一个完整的,全面的产品功能列表)

  •  重新定位所有动画
  •  将动画蓝图和角色蓝图重新定位为自定义
  •  修复了所有的引用
  • 遍历所有选择器表和数据库

代码模块:(请包括每个插件模块及其模块类型(运行时,编辑器等)的完整列表。))

  •  气压计,气压计 

蓝图数目:0

C++类数:40

网络复制:(No/NA)

支持的开发平台:(Windows)

支持的目标构建平台:(Windows)

文件编制: https://retargeter…ravenware。工作室

示例项目:无

重要/附加说明:它可能不会产生理想的结果。 需要一些重新定位的经验才能获得理想的结果。 示例视频或任何图像中的模型不包括在内,只是用作概念证明。 这只适用于游戏动画示例项目目前。










Game Animation Sample Retargeter was built for the purpose of natively retargeting the Game Animation Sample Animation Set/Controls including Character Blueprint, Animation Blueprint, Chooser Tables, Pose Search Databases etc. Automatically.

It was designed to be a one click(ish) solution to do a full native retarget to other Skeletal Meshes.

DOCUMENTATION

Feel free to contact me with any problems or, if you have a mesh you’d like to see the results of before purchasing.

Here are a few videos to showcase the tool.

This only works for the Game Animation Sample Project currently.

The models in the example videos or any images are not included and are just used as a proof of concept.

It may not produce ideal results. Some experience with retargeting will be very helpful in achieving desired results.

CHANGELOG

-Version 1.2

Fixed an issue with the Attach Offset. Also added a few more options “Root Offset”, you can now choose to only apply the offset to Climbs, Vaults, Mantles, and Hurdles or any combination thereof. Also overhauled the AttachOffset animation adjustment process to use the IK Retargeter to apply the Left/RightArm curve IK Blends and bake it into the animation.

-Version 1.1

Fixed an issue with external assets still being referenced in the newly duplicated/created assets.

游戏动画示例重定位器是为了本机重定位游戏动画示例动画集/控件而构建的,包括角色蓝图、动画蓝图、选择器表、姿势搜索数据库等。 自动。

它被设计成一个单击(ish)解决方案,对其他骨架网格体进行完整的本机重定位。

文件

如果您有任何问题,请随时与我联系,或者如果您有一个网格,您想在购买前看到结果。

这里 有几个视频来展示这个工具。

这只适用于游戏动画示例项目目前。

示例视频或任何图像中的模型不包括在内,只是用作概念证明。

它可能不会产生理想的结果。 一些重新定位的经验将对实现预期的结果非常有帮助。

更新日志

-版本1.2

修正附加偏移的问题。 还增加了一些更多的选项”根偏移量”,您现在可以选择仅将偏移量应用于爬坡,拱顶,护栏和跨栏或其任何组合。 还对AttachOffset动画调整过程进行了大修,以使用IK重定向器应用左/右臂曲线Ik混合并将其烘焙到动画中。

-版本1.1

修复了新复制/创建的资源中仍在引用外部资源的问题。

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