Features:

  • Extends file size limit beyond UE’s 2GB constraint (signed 64-bit integer limit)

  • Chunk-based content downloading

  • No third party libraries and external dependencies

  • Cross-platform compatibility (Windows, Mac, Linux, Android, iOS, etc)

特征:

  • 将文件大小限制扩展到UE的2gb限制之外 (有符号64位整数限制)

  • 基于块的内容下载

  • 没有第三方库和外部依赖

  • 跨平台兼容性 (Windows,Mac,Linux,Android,iOS等)

🌐 Download Files at Runtime Made Easy!

Supercharge your game with seamless runtime file downloading capabilities! Experience fast and reliable HTTP/HTTPS file downloads directly in your game, featuring both storage-based and memory-based downloading options. Perfect for implementing dynamic content loading, mod support, or on-demand asset management systems.

The plugin supports downloading content larger than 2GB, unlike the standard UE implementation, which has this limitation.

Quick links:

Key features:

Flexible Downloads:

Save to storage or load into memory, with chunk-based streaming for large files

🔄 Real-time Control:

Detailed progress tracking and ability to cancel downloads anytime

🌐 Cross-Platform:

Works seamlessly across all platforms, with optimized storage handling for mobile

🛠️ Developer-Friendly:
  • Full Blueprint and C++ support

  • Configurable timeouts and MIME types

  • Built-in utility functions

  • Comprehensive error handling

🌐 在运行时下载文件变得容易!

与无缝增压您的游戏 运行时文件下载 能力! 体验快速可靠 HTTP/HTTPS文件下载 直接在你的游戏中,两者都有 基于存储的基于内存的下载选项. 非常适合实现动态内容加载、mod支持或按需资产管理系统。

该插件支持下载大于2gb的内容,与标准UE实现不同,后者具有此限制。

快速链接:

主要特点:

灵活下载:

保存到存储或加载到内存中,使用基于块的大文件流

🔄 实时控制:

详细的进度跟踪和随时取消下载的能力

🌐 跨平台:

在所有平台上无缝工作,并为移动提供优化的存储处理

🛠️ 对开发者友好:
  • 蓝图C++ 支援服务

  • 可配置超时和 MIME类型

  • 内置式 效用函数

  • 综合 错误处理

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