Code Modules:
-
HardLockTargetPlugin – Runtime
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: Windows, MacOS, Linux
Supported Target Build Platforms: Windows, MacOS, Linux
Documentation: See link above.
Example Project: See link above.
代码模块:
-
HardLockTargetPlugin-运行时
C++类数:2
网络复制:没有
支持的开发平台:Windows、MacOS、Linux
支持的目标构建平台:Windows、MacOS、Linux
文档:请参阅上面的链接。
示例项目:请参阅上面的链接。
Read the Revision History in the Text Documentation to see update-changes.
-
Text Documentation: https://docs.google.com/document/d/1UlMIA8rLPAL5gAjxzSmqzxtYurqEpNkGWoRZnH5XYgs
-
Example Project: https://drive.google.com/drive/folders/1LjOxTdkYmZraeQCoSpnU9eq0ip1BbKdZ
-
Basic Setup: https://youtu.be/8WSHt-Pa9nA
Thanks to UnHolyDarKness for helping out with the testing.
Features:
-
Works with C++ and Blueprints.
-
Use any widget class you want as a lock indicator (without labor).
-
Hard-lock specific sockets trivially (without manually entering socket names).
-
Responsive target switching in 4 directions.
-
Automatically makes sure the player model doesn’t obstruct camera view.
-
Automatically handle vertically aligned targets.
-
Customize basic behavior.
-
Actually simple and easy to setup.
阅读 修订历史 在 文本文档 查看更新-更改。
-
文本文档: https://docs.google.com/document/d/1UlMIA8rLPAL5gAjxzSmqzxtYurqEpNkGWoRZnH5XYgs
-
示例项目: https://drive.google.com/drive/folders/1LjOxTdkYmZraeQCoSpnU9eq0ip1BbKdZ
感谢UnHolyDarKness帮助测试。
特征:
-
使用C++和蓝图。
-
使用您想要的任何小部件类作为锁定指示器(无需人工)。
-
简单地硬锁定特定的套接字(无需手动输入套接字名称)。
-
4个方向的响应式目标切换。
-
自动确保播放器模型不会妨碍摄像机视图。
-
自动处理垂直对齐的目标。
-
自定义基本行为。
-
事实上 简单和容易设置。
评论(0)