Code Modules:

  • PlanetaryOceans (Runtime)
  • PlanetaryOceansEditor (Editor)

Number of Blueprints: 9

Number of C++ Classes: 5

Number of textures: 56

Number of materials and material instances: 11 materials and 24 material instances

Number of shader files: 5

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

代码模块:

  • PlanetaryOceans(运行时)
  • PlanetaryOceansEditor(编辑)

蓝图数目:9

C++类数:5

纹理数量:56

材质和材质实例数:11个材质和24个材质实例

着色器文件数:5

网络复制:没有

支持的开发平台:Win64

支持的目标构建平台:Win64










[Showcase video]

[Documentation]

[Discord]

Planetary Oceans is built to facilitate the creation of realistic water bodies in spherical worlds. With its powerful and highly customizable ocean material, developers can seamlessly integrate diverse and dynamic planetary waters with authentic wave patterns across multiple spherical worlds in a matter of minutes.

Transform your planetary environments with Planetary Oceans. Whether you're building alien seas or Earth-like oceans, our plugin empowers you to create stunning water bodies that perfectly wrap around your planets.

Key Features:

  • Gerstner Waves on Spheres: Achieve lifelike wave dynamics, specifically designed for spherical worlds.
  • Advanced Buoyancy System: Bring your ships, objects to life with physics-based buoyancy.
  • Multi-Ocean Support: Populate your world with multiple oceans, each with its own distinct characteristics.
  • Ocean Mesh Generator: Generate mesh for the ocean with desired radius and polygon density.
  • Voxel Plugin Integration: Add planetary oceans to your Voxel Worlds.
  • Foam Effects: Enhance realism with wave and beach foam.
  • Subsurface Scattering: Add depth to your oceans with realistic light scattering and color blending.
  • Shoreline Integration: Use distance field-based wave attenuation to naturally flatten waves as they approach the shore.
  • Layered Normals: Combine texture-based normals with wave normals for detailed, convincing water surfaces.

[展览短片]

[文件]

[不和谐]

行星海洋的建立是为了促进在球形世界中创造真实的水体。 凭借其强大且高度可定制的海洋材料,开发人员可以在几分钟内将多样化和动态的行星水域与跨越多个球形世界的真实波浪模式无缝集成。

用行星海洋改变你的行星环境。 无论你是在建造外星海洋还是类似地球的海洋,我们的插件都能让你创造出令人惊叹的水体,完美地环绕着你的行星。

主要特点:

  • 格斯特纳波在球体上:实现栩栩如生的波浪动力学,专为球形世界而设计。
  • 先进的浮力系统:以物理为基础的浮力使你的船、物体栩栩如生。
  • 多海洋支援:用多个海洋填充你的世界,每个海洋都有自己独特的特征。
  • 海洋网格发生器:生成具有所需半径和多边形密度的海洋网格。
  • 体素插件 整合:添加行星海洋到你的体素世界。
  • 泡沫效果:用波浪和沙滩泡沫增强真实感。
  • 次表面散射:添加深度到您的海洋与现实的光散射和颜色混合。
  • 海岸线一体化:使用基于距离场的波浪衰减,在波浪接近岸边时自然变平。
  • 分层法线:将基于纹理的法线与波浪法线相结合,以获得详细,令人信服的水面。
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