Features:

  •  Quickly find which plugins are enabled or disabled for your project
  •  Change status of plugins in tool. Just make sure your .uproject is writable.
  • Find which platform-specific plugins may be making their way onto other platforms.

Code Modules:

 QuickPluginConfigTool – EditorNoCommandlet

Number of C++ Classes:

Supported Development Platforms: Windows Editor

特征:

  •  快速查找为您的项目启用或禁用的插件
  •  更改工具中插件的状态。 只要确保你的。uproject是可写的。
  • 找出哪些特定于平台的插件可能正在进入其他平台。

代码模块:

 QuickPluginConfigTool-EditorNoCommandlet

C++类数:

支持的开发平台:Windows编辑器










This Tool allows you to quickly audit the plugins you have enabled for your project.

Detective Plugin can help to reduce compile times, cook times, and even package sizes.

Why should i audit plugins?

UE4 has an enormous code base. Plugins are add-ons which extend the functionality available to the user. They’re great! However, there are also a lot of them. Many you will never use are ‘Enabled By Default’

Each plugin has a footprint.

Plugins may have modules. These modules have source files. If a plugin is enabled, its modules may be built for your project. Each can add dozens/scores/hundreds of compile actions to your builds, depending on complexity. These actions may also add to your executable size in your final project.

Plugins may also have content. This content can be in the form of lots of Assets. These Assets may be being cooked, and added to your package. Even though you may never use them. If they make it to your package, these may heavily increase the size of your pak file for installed projects. It will also have an impact on the cook time of your project.

What does this tool do?

The Detective Plugin extension will allow you, the user, to quickly discover which plugins may be enabled for your project. If you see any you don’t need, you can disable these directly from the Tool.

The tool also shows which plugins are enabled for which platforms. This should allow you to make decisions based on whether you need these plugins enabled for your platform.

此工具允许您快速审核为项目启用的插件。

侦探插件可以帮助减少编译时间,烹饪时间,甚至包大小。

为什么要审核插件?

UE4拥有庞大的代码库。 插件是扩展用户可用功能的附加组件。 他们太棒了! 然而,其中也有很多。 许多你永远不会使用的是”默认启用”

每个插件都有一个封装。

插件可能有模块。 这些模块有源文件。 如果启用了插件,它的模块可能会为您的项目构建。 每个人都可以为您的构建添加数十个/分数/数百个编译操作,具体取决于复杂性。 这些操作也可能会在最终项目中增加可执行文件的大小。

插件也可能有内容。 该内容可以是大量资产的形式。 这些资源可能正在被煮熟,并添加到您的包中。 即使你可能永远不会使用它们。 如果他们使你的包,这些可能会大大增加你的pak文件的大小为已安装的项目。 它也会对您的项目的烹饪时间产生影响。

这个工具做什么?

侦探插件扩展将允许您,用户,快速发现哪些插件可以为您的项目启用。 如果你看到任何你不需要的,你可以直接从工具禁用这些。

该工具还显示为哪些平台启用了哪些插件。 这应该允许您根据是否需要为您的平台启用这些插件来做出决定。

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