Misc Features:
- Set Lumen Use Hardware Raytracing in Runtime
- Random String (Lite & Pro Version)
Code Modules:
- C3_RSP [Runtime]
Number of Blueprints: 3
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64 (Other platform should be good to go, but not supported) (AMD GPUs are NOT supported)
Supported Target Build Platforms: Win64
Limitation:
- AMD GPUs are NOT Supported
- Only Capture an image on Current Viewport (or current camera view) ; Cannot capture on the camera which are not looking
- Cannot capture UI
- Wait a while (depends on resolution & hardware) when capturing an image. 0.1s-2s in general.
- Does not support Depth Custom Mask in packaged build (UE issue)
- 📦 Demo (Test Before Buy) + Demo (Test Before Buy) + Demo (Test Before Buy) (Important!!!)
Documentation: Link
Sample Packaged Application: Link
Misc功能:
- 在运行时设置Lumen使用硬件光线追踪
- 随机字符串(精简版和专业版)
代码模块:
- C3_RSP[运行时]
蓝图数目:3
C++类数:3
网络复制:没有
支持的开发平台:Win64(其他平台应该不错,但不支持) (不支持AMD Gpu)
支持的目标构建平台:Win64
限制:
- 不支持AMD Gpu
- 只能在当前视口(或当前相机视图)上捕获图像;不能在相机上捕获没有看到的图像
- 无法捕获UI
- 在捕获图像时等待一段时间(取决于分辨率和硬件)。 一般为0.1s-2s。
- 不支持深度自定义蒙版 打包构建 (UE问题)
- 📦 演示(购买前测试) + 演示(购买前测试) + 演示(购买前测试) (重要!!!)
文件: 连结
打包应用程序示例: 连结
📦 Demo (Test Before Buy) | 🎥 Example Video | 📄 Super Quick Start Guide | 📄 Technical Documentation | 💬 Discord Support
Super Easy Tool to Take a Screenshot & specialized for Path Tracer!
This can help you to do a professional screenshot task with only 1 BP nodes. It can be used to capture a screenshot during Path Tracing. (AMD GPUs are NOT supported)
🎁🎉🎊🎖️ Showcase product during 10th January 2023 – 24th January 2023 🎁🎉🎊🎖️
❖ Major Features ❖
✅ Showcase product during 10th January 2023 – 24th January 2023
✅ Beginners Friendly! Only use it with a single BP node. No need to drag & drop anything to your scene!
✅ Set Rendering Method in Runtime (Raster / Path Tracer) (RTX is on the way…)
✅ Provided “On Screenshot Captured” event. Useful for notify the post action after capture
✅ Solve the Path Trace Crash by tuning some parameter in a BP node
✅ Setup Render Output (Use viewport multiplier / Set resolution manually)
✅ LTS (Long-Term Support) Plugin. More is coming, this is a continuous development plugin!
❖ Limitation ❖
-
AMD GPUs are NOT Supported
-
Only Capture an image on Current Viewport (or current camera view) ; Cannot capture on the camera which are not looking
-
Cannot capture UI
-
NOT compatible with “NVIDIA DLSS Frame Generation” plugin
-
Wait a while (depends on resolution & hardware) when capturing an image. 0.5s-2s in general.
-
Does not support Depth Custom Mask in packaged build (UE issue)
📦 演示(购买前测试) | 🎥 示例视频 | 📄 超级快速入门指南 | 📄 技术文件 | 💬 不和谐支持
超级简单的工具采取截图&专门为路径跟踪!
这可以帮助你做一个专业的截图任务 只有1个BP节点. 它可以用于捕获期间的屏幕截图 路径跟踪. (不支持AMD Gpu)
️️于2023年1月10日至2023年1月24日期间展示产品️️
❖主要功能❖
✅ 2023年1月10日至2023年1月24日期间展示产品
✅ 初学者友好! 仅将其与单个BP节点一起使用。 不需要拖放任何东西到你的场景!
◦在运行时设置渲染方法(Raster/Path Tracer)(RTX正在路上。..)
▪提供”在截图捕获”事件。 用于在捕获后通知post操作
◦通过调整BP节点中的某个参数来解决路径跟踪崩溃
◦设置渲染输出(手动使用视口倍增器/设置分辨率)
▪LTS(长期支持)插件。 更多即将到来,这是一个持续开发的插件!
❖ 限制 ❖
-
不支持AMD Gpu
-
只在 当前视口(或当前相机视图);不能在相机上捕捉到没有看到的东西
-
无法捕获UI
-
不兼容”NVIDIA DLSS帧生成”插件
-
在捕获图像时等待一段时间(取决于分辨率和硬件)。 一般为0.5s-2s。
-
不支持深度自定义蒙版 打包构建 (UE问题)
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