Misc Features:

  • Set Lumen Use Hardware Raytracing in Runtime
  • Random String (Lite & Pro Version)

Code Modules:

  •  C3_RSP [Runtime]

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64 (Other platform should be good to go, but not supported) (AMD GPUs are NOT supported)

Supported Target Build Platforms: Win64

Limitation:

  • AMD GPUs are NOT Supported
  • Only Capture an image on Current Viewport (or current camera view) ; Cannot capture on the camera which are not looking
  • Cannot capture UI
  • Wait a while (depends on resolution & hardware) when capturing an image. 0.1s-2s in general.
  • Does not support Depth Custom Mask in packaged build (UE issue)
  • 📦 Demo (Test Before Buy) + Demo (Test Before Buy) + Demo (Test Before Buy) (Important!!!)

Documentation: Link

Sample Packaged Application: Link

Misc功能:

  • 在运行时设置Lumen使用硬件光线追踪
  • 随机字符串(精简版和专业版)

代码模块:

  •  C3_RSP[运行时]

蓝图数目:3

C++类数:3

网络复制:没有

支持的开发平台:Win64(其他平台应该不错,但不支持) (不支持AMD Gpu)

支持的目标构建平台:Win64

限制:

文件: 连结

打包应用程序示例: 连结










📦 Demo (Test Before Buy) | 🎥 Example Video | 📄 Super Quick Start Guide | 📄 Technical Documentation | 💬 Discord Support

Super Easy Tool to Take a Screenshot & specialized for Path Tracer!

This can help you to do a professional screenshot task with only 1 BP nodes. It can be used to capture a screenshot during Path Tracing. (AMD GPUs are NOT supported)

🎁🎉🎊🎖️ Showcase product during 10th January 2023 – 24th January 2023 🎁🎉🎊🎖️

❖ Major Features ❖

Showcase product during 10th January 2023 – 24th January 2023

Beginners Friendly! Only use it with a single BP node. No need to drag & drop anything to your scene!

✅ Set Rendering Method in Runtime (Raster / Path Tracer) (RTX is on the way…)

✅ Provided “On Screenshot Captured” event. Useful for notify the post action after capture

✅ Solve the Path Trace Crash by tuning some parameter in a BP node

✅ Setup Render Output (Use viewport multiplier / Set resolution manually)

✅ LTS (Long-Term Support) Plugin. More is coming, this is a continuous development plugin!

Limitation

  • AMD GPUs are NOT Supported

  • Only Capture an image on Current Viewport (or current camera view) ; Cannot capture on the camera which are not looking

  • Cannot capture UI

  • NOT compatible with “NVIDIA DLSS Frame Generation” plugin

  • Wait a while (depends on resolution & hardware) when capturing an image. 0.5s-2s in general.

  • Does not support Depth Custom Mask in packaged build (UE issue)

📦 演示(购买前测试) | 🎥 示例视频 | 📄 超级快速入门指南 | 📄 技术文件 | 💬 不和谐支持

超级简单的工具采取截图&专门为路径跟踪!

这可以帮助你做一个专业的截图任务 只有1个BP节点. 它可以用于捕获期间的屏幕截图 路径跟踪. (不支持AMD Gpu)

️️于2023年1月10日至2023年1月24日期间展示产品️️

❖主要功能❖

2023年1月10日至2023年1月24日期间展示产品

初学者友好! 仅将其与单个BP节点一起使用。 不需要拖放任何东西到你的场景!

◦在运行时设置渲染方法(Raster/Path Tracer)(RTX正在路上。..)

▪提供”在截图捕获”事件。 用于在捕获后通知post操作

◦通过调整BP节点中的某个参数来解决路径跟踪崩溃

◦设置渲染输出(手动使用视口倍增器/设置分辨率)

▪LTS(长期支持)插件。 更多即将到来,这是一个持续开发的插件!

限制

  • 不支持AMD Gpu

  • 只在 当前视口(或当前相机视图);不能在相机上捕捉到没有看到的东西

  • 无法捕获UI

  • 不兼容”NVIDIA DLSS帧生成”插件

  • 在捕获图像时等待一段时间(取决于分辨率和硬件)。 一般为0.5s-2s。

  • 不支持深度自定义蒙版 打包构建 (UE问题)

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