A stylized game ready enviroment with a hundred assets, complex materials and a focus on preformance.
一个程式化的游戏准备环境与一百个资产,复杂的材料和重点预演。
Unique Meshes: 102
Collision: Yes (automatically generated, and modified when needed)
Vertex Count: ~1600/900/8 (L), ~900/400/200 (M), ~150/8 (S)
LODs: Yes (1-4 levels)
Materials: 127
Textures: 102
Texture Resolutions: min 32×32 max 1024×2048. avg. 512×512
Platforms Tested: Mobile, VR, PC Windows
独特网格:102
碰撞:是(自动生成,并在需要时修改)
顶点数:~1600/900/8(L),~900/400/200(M),~150/8(S)
Lod:是(1-4级)
材料:127
纹理:102
纹理分辨率:最小32×32最大1024×2048。 avg。 512×512的
测试平台:移动、VR、PC视窗
Walkthrough: VideoDemo Map: Download
A collection of preformance oriented, high quality content to kickstart your projects. Including meshes and complex materials, designed for +60 fps in mobile hardware with no compromises in quality. All content is oriented towards low-spec phones and VR experiencies with high framerates in mind.
You will be able to create well optimized experiencies on mobile, stunning VR experiencies or ramp up the quality to create a solid PC experience.
Features:
- A largue variety of high quality optimised assets from small props to hero meshes.
- Complex materials to deliver a detailed enviroment and good quality with a minimal impact in preformance
- Example maps include the shown Gas Station with all objects in use (achieving 60 fps on low end mobile)
Content
Props: 106
- Lvl Arch: 8
- MidProps: 58
- Small Clutter: 22
- Restroom: 11
- Trees: 1
- Rocks: 3
- Miscel: 3
- 23 Materials with diferent complex effects
- +100 Material Instances
- All props guided by master materials with switches
- High preformance fake volumetric clouds
- High preformance desert dust
- Neon lights with flickering and fake dynamic lights
- Props accurately affected by wind
- Vertex-Landscape Materials
- Maps: 2
- Gas Station Scene (as shown)
- Overview Map
Designed to be scalable, will work from vr mobile enviroments to high end computers with little to no changes.
Demo map preformance: +60 fps on a Snapdragon 665 at 720p native
All the assets and materials can be used in comercial applications, but can not be redistributed in other plataforms, or copied and pasted the original garage into a game.
一个以表现为导向的高质量内容的集合,以启动您的项目。 包括网格和复杂的材料,设计为+60fps在移动硬件没有妥协的质量. 所有内容都面向低规格手机和vr体验,并考虑到高帧速率。
您将能够在移动上创建良好的优化体验,令人惊叹的VR体验或提高质量,以创建一个坚实的PC体验。
特征:
- 从小道具到英雄网格,各种高质量的优化资产。
- 复杂的材料,以提供一个详细的环境和良好的质量,以最小的影响,在预先表现
- 示例地图包括所示的加油站,其中包含所有正在使用的对象(在低端手机上实现60fps)
内容
道具:106
- Lvl拱门:8
- 中档:58
- 小杂波:22
- 洗手间:11
- 树木:1
- 岩石:3
- Miscel:3
- 23种不同复杂效果的材料
- +100个材质实例
- 所有道具由主材料引导,带开关
- 高预性能假体积云
- 高性能沙漠尘埃
- 闪烁和假动态灯的霓虹灯
- 道具准确受风影响
- 顶点-景观材料
- 地图:2
- 加油站场景(如图)
- 概览地图
设计是可扩展的,将工作从vr移动环境到高端计算机,几乎没有变化。
演示地图预表现:金鱼草665在720p本地的+60fps
所有的资产和材料都可以在商业应用程序中使用,但不能在其他平台中重新分配,也不能将原始车库复制粘贴到游戏中。
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