Features: (Please include a full, comprehensive list of the features of the product)
- 4 landscape grass types
- 16 pine meshes ( 11 highpoly, 5 midpoly )
- 11 grass types ( plus variations )
- Soil decorations
- Procedural foliage spawner volumes for pines and snags.
- Not animated ( please take note ) , intended to be used static.
Number of Unique Meshes: 111
Number of textures: 269
Collision: Automatically generated + hand placed primitives
Vertex Count: 650k per highpoly tree , 500k per highpoly snag, 2-15 k for smaller lowpoly trees, lowpoly snag. grass – 400-700 tris.
LODs: Yes ( automatic + billboards )
Number of Materials and Material Instances: 45
Number of Textures: 45
Texture Resolutions: 1k , 2k , 4k , 8k
Supported Development Platforms:
Windows: Yes
Mac: Yes ( Runs ~30 fps on Macintosh 2023 with ue 5.2 )
Documentation: use as is
Important/Additional Notes: Intended for cinematic\offline rendering. Not intended for high perfomance gameplay purposes since high polycount. Requires RTX 3080 or higher for FPS above 20
特点:(请包括一个完整的,全面的产品功能列表)
- 4种景观草类
- 16松目(11高柱,5中柱)
- 11种草类(加上变种)
- 土壤装饰
- 松树和障碍的程序性叶子产卵卷。
- 不是动画(请注意),旨在静态使用。
唯一网格数:111
纹理数量:269
碰撞:自动生成+手放图元
顶点数:每棵高柱树650k,每棵高柱树500k,较小的低柱树2-15k,低柱树。 草-400-700三。
Lod:是(自动+广告牌)
材质和材质实例数:45
纹理数量:45
纹理分辨率:1k,2k,4k,8k
支持的开发平台:
Windows:是的
Mac:是(在macintosh2023上使用ue5.2运行~30fps)
文档:按原样使用
重要/附加注意事项: 用于电影\离线渲染。 不打算用于高性能的游戏目的,因为高polycount。 20以上的FPS需要RTX3080或更高
This is a comprehensive pack of 95 assets done from photogrammetry on really high-resolution camera and sharpest lens. Tile able materials especially are sharp. Trees and grass are procedurally animated with wind material function.
In this particular biome i placed detail for the trees as a priority, so please consider that 5.1 version runs at 30FPS for RTX 3090 at 2560×1440
Completely procedural – consists of 4 LGT layers and 3 procedural volumes ( Birch , Akacia, Snag ). No hand placing at all!
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Al the assets were done from my own photogrammetry – including grass scans, trunks, tile able, logs – everything.
Naming convention is :
_D.png – base color , _N.png – LOD03 Normal , N_LOD00-02 – respectively to mesh name, RHA.png – Roughness, Height, AO in their respective channels.
Leave a review for 50% off or even free for my other products.
这是一个全面的95个资产从摄影测量完成的真正高分辨率相机和最锐利的镜头。 瓷砖能够材料特别是锋利。 树木和草是程序动画与风材料功能.
在这个特定的生物群系中,我将树的详细信息作为优先事项,因此请考虑5.1版本以30FPS的速度运行RTX3090在2560X1440
完全程序化-由4LGT层和3程序卷(Birch,Akacia,Snag)组成。 根本不放手!
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Al资产是从我自己的摄影测量中完成的-包括草扫描,树干,瓷砖,日志-一切。
命名约定是 :
_D.png-基色,_N.png-LOD03法线,N_LOD00-02-分别表示网格名称,RHA。png-粗糙度,高度,AO在各自的通道。
给我的其他产品留下50%的折扣甚至免费的评论.
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