* Physically-Based Rendering: Yes * Texture Size (please list textures for each resolution): 4096x, 2048x, 1024x, 512x and 32x * Collision: Yes, auto-generated * Vertex Count: * LODs: Yes, 3 * Number of Meshes: 51 * Number of Materials and Material Instances: 83 * Number of Textures: 112 * Engine Compatibility: 4.11 * Intended Platform: Desktop, Console, VR * Platforms Tested: Desktop and VR * Documentation Included: No * Important\Additional Notes: The flames on the torches are actually a video file which is automatically played in a PIE session via blueprint but in order for them to show up while editing you must right click the Movies/Flame01 Media Player file and click Play

*基于物理的渲染:是*纹理大小(请列出每个分辨率的纹理):4096x、2048x、1024x、512x和32x*碰撞:是,自动生成*顶点计数:*Lod:是,3*网格数:51*材质和材质实例数:83*纹理数:112*引擎兼容性:4.11*预期平台:桌面、控制台、VR*平台测试:桌面和VR*文档包括:否*重要的附加说明:火把上的火焰实际上是一个视频文件,通过蓝图在馅饼会话中自动播放,但为了让它们在编辑时显示出来,您必须右键单击movies/flame01媒体播放器文件并单击










**Please note that as of Unreal Engine 5 Tessellation is no longer supported in the material system so tessellated displacement will only work in Unreal 4 versions of the engine**

Preview: youtube.com/watch?v=8oucp92sL_Q

An Ancient Cistern environment which uses advanced tessellated displacement in conjunction with vertex paint, mesh LODs, BSP ‘boxing’, minimalist instanced geometry and textures to achieve a high level of detail with lower performance overhead.

This environment includes many custom materials and techniques that you can dissect and utilize in your own project.

**请注意,从虚幻引擎5开始,材质系统不再支持曲面细分,因此曲面细分位移仅适用于虚幻引擎4版本**

预览: youtube.com/watch?v=8oucp92sL_Q

一个古老的蓄水池环境,使用先进的镶嵌位移与顶点油漆,网格点,BSP”拳击”,极简的实例几何和纹理,以实现高水平的细节与较低的性能开销。

此环境包括许多自定义材料和技术,您可以在自己的项目中剖析和利用这些材料和技术。

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