Features:

  • Over 30 blueprints for faster level creation
  • Building blueprint system that generates building exteriors with 80+ parameters
  • 3 different drivable cars like trucks, sport cars with different customization options
  • Spline blueprints for highways, train rails, sidewalks…
  • Scattering system for debris and distance cities
  • Over 280+ different cyberpunk themed assets
  • Advanced materials with multiple customizable parameters
  • Dynamic day and night system with rain weather option
  • 4 layer landscape material with adaptive tessellation and distance based macro details
  • Example level with optimized dynamic lighting and landscape
  • Library of high quality tiling textures

Number of Unique Meshes: 287

Collision: Yes, automatically and manually created

Vertex Count: 200 to 20K

LODs: Yes, 3-4 depending on the asset

Number of Materials and Material Instances: 121

Number of Textures: 223

Texture Resolutions:

  • 4K (18)
  • 2K (121)
  • 1K (75)
  • 512 (3)
  • 256 (2)
  • 32 (4)

Supported Development Platforms: Windows

Windows: Yes

Mac: No

Documentation: https://docs.google.com/document/d/1cLHKZzWS4MWTPgOTi8xxKVGliSJYsddzM2mf2KcYGX4/edit?usp=sharing

Important/Additional Notes:

Support Discord server

Choose “Don´t Import” when launching. Pack contains source files and importing can reset some settings.

特征:

  • 超过30个蓝图,更快地创建关卡
  • 生成具有80多个参数的建筑外观的建筑蓝图系统
  • 3种不同的可驾驶汽车,如卡车,具有不同定制选项的跑车
  • 高速公路,火车轨道,人行道的样条蓝图。..
  • 碎片和距离城市的散射系统
  • 超过280种不同的赛博朋克主题资产
  • 具有多种可定制参数的高级材料
  • 动态昼夜系统与雨天气选项
  • 具有自适应曲面细分和基于距离的宏观细节的4层景观材料
  • 具有优化动态照明和景观的示例级别
  • 高品质平铺纹理库

唯一网格数:287

碰撞:是的,自动和手动创建

顶点数:200至20K

Lod:是的,3-4取决于资产

材质和材质实例数:121

纹理数量:223

纹理分辨率:

  • 4K(18)
  • 2K(121)
  • 1K(75)
  • 512 (3)
  • 256 (2)
  • 32 (4)

支持的开发平台:Windows

Windows:是的

Mac:没有

文件: https://docs.google.com/document/d/1cLHKZzWS4MWTPgOTi8xxKVGliSJYsddzM2mf2KcYGX4/edit?usp=sharing

重要/附加注意事项:

支持Discord服务器

选择”不要进口“发射时。 包包含源文件,导入可以重置一些设置。










Showcase video

Demonstration video

Pack comes with over 30 blueprints that help to speed up level creation process and keep performance optimized. Building system that generates different type building exteriors with over 80+ variables to change for windows, sidewalks, dimensions, colors, etc. Spline blueprints with various systems that helps to create highways, rails with moving trains, sidewalks, traffic dividers etc. Scattering systems that handles everything from debris scale to far away cities.

A library with almost 290 different cyberpunk styled assets like vending machines, signs, debris etc. Pack also includes nature assets like foliage and rocks for surrounding desert biome. 

Landscape material allows to use four layers, hi-quality textures, distance based details, tessellation and slope control with landscape grass. Materials support dirt, damage, wetness and parameters for color changing. Hero assets are using sub materials for hi quality details. Layers are converted into material functions. Assets are using material instances so it’s easy and fast to make changes.

Every assets have LODs and collisions already set up. Level is using fully dynamic lighting, procedurally spawned foliage and is meant to show different ways to use assets. Level also have different optimizations built in like culling volumes. 

Not built with networking in mind, will not work with static lighting due to instanced meshes.

Vehicles require ChaosVehiclesPlugin

Support Discord server

展览短片

示范短片

Pack附带了30多个蓝图,有助于加快关卡创建过程并保持性能优化。 建筑系统,产生不同类型的建筑外观超过80+变量,以改变窗户,人行道,尺寸,颜色等。 样条蓝图与各种系统,有助于创建高速公路,轨道与移动列车,人行道,交通分隔等。 散射系统,处理一切从碎片规模到遥远的城市.

一个拥有近290种不同cyberpunk风格资产的图书馆,如自动售货机,标志,碎片等。 包还包括自然资产,如树叶和岩石周围的沙漠生物群. 

景观材质允许使用四层,高品质的纹理,基于距离的细节,曲面细分和坡度控制与景观草。 材料支持污垢,损坏,潮湿和参数的颜色变化. 英雄资产正在使用子材料的高品质细节. 层转换成材质函数。 资产使用材质实例,因此可以轻松快速地进行更改。

每个资产都已经设置了Lod和碰撞。 关卡使用全动态光照,程序化衍生的植物,旨在展示使用资源的不同方式。 级别也有不同的优化内置像剔除卷。 

没有考虑到网络的构建,由于实例化网格,将无法使用静态照明。

车辆需要 [医]杂种,杂种

支持Discord服务器

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