Features:

Props:

  • 10 Traffic Signs
  • 6 Modular Wooden Fences
  • 3 Modular Construction Fences
  • 5 Modular Traffic Barriers
  • 2 Lampposts
  • 4 Modular Pipes
  • 2 Trailers
  • 2 Billboards
  • 15 Rocks
  • Railway Power Pole
  • Modular Bridge and Roads
  • and more

17 Decals

Vegetation:

  • 6 Big Trees (4 unique)
  • 5 Small Trees
  • 3 Bushes
  • 8 all kinds of grass

Backdrop Assets:

  • 2 Buildings
  • 2 Tower Cranes
  • Railroad Base
  • Modular Railroad

PBR materials for all assets

PBR tiling texture sets

Demo Map

Info:

Number of Meshes: 162.

Collision: Yes. Manually created simple box collisions ( auto-generated for rocks)

LODs: No. All the assets are well-optimized (see screenshots with polycount)

Materials: 7 Parents, 93 Instances

Textures: 172

Texture Resolution: from 512 to 4k. Most textures are 2k

Supported Development Platforms: PC

Notes:

The Project uses HDR image under CC0 license from HDRIHaven.

HDRI link

Demonstration map includes some unique (non-modular) assets,

such as: static mesh based terrain, curved roads/pedestrian and bicycle lanes. 

BUT, there is modular roads/lanes set included in the project instead (see screenshots).

特征:

道具:

  • 10个交通标志
  • 6个组合式木栅栏
  • 3模块化建筑围栏
  • 5个模块化交通障碍
  • 2个灯柱
  • 4个模块化管道
  • 2拖车
  • 2个广告牌
  • 15岩石
  • 铁路电线杆
  • 模块化桥梁和道路
  • 和更多

17贴花

植被:

  • 6棵大树(4棵独特)
  • 5棵小树
  • 3灌木丛
  • 8种草

背景资源:

  • 2幢建筑物
  • 2塔式起重机
  • 铁路基地
  • 模块化铁路

所有资产的PBR材料

PBR平铺纹理集

示范地图

资料:

网格数: 162.

碰撞: 是的. 手动创建简单的箱体碰撞(为岩石自动生成)

Lod: 非也。. 所有资产都经过了良好的优化(请参阅polycount的屏幕截图)

资料: 7家长,93实例

纹理: 172

纹理分辨率: 从512到4k。大多数纹理是2k

支持的开发平台: 个人电脑

注意事项:

该项目使用HDRIHAVEN CC0许可下的HDR图像。

HDRI链接

演示地图包括一些独特的(非模块化)资产,

如:基于静态网格的地形,弯曲的道路/行人和自行车道。 

但是,项目中包含了模块化的道路/车道(见截图)。










Demo Map Video 4K

Hi-Res Images 4K

More pictures on Artstation.

Update: Foliage set with Pivot Painter feature has been added to the project + Pivot Painter demo map.

Pivot Painter Demo Video.

Unreal View Modes.

All models are well optimized and game ready. 

Texel density for small assets is around 1k x 1m^2.

Other assets are set up using layered materials with 2k tiling textures.

Tiling textures scale is easily customizable in Material Instances.

Answers to the most frequently asked questions:

– Demo map, which you can see on the screenshots and the video, is included in the asset pack.

– Demo map includes some unique (non-modular) static mesh based world elements, like terrain, curved roads etc.

– Modular Road Set is a bunch of static meshes and is not set up to work with Landscape Splines.

– Buildings are not modular.

– Everything that is not marked HERE as modular is not actually modular.

UE5 update:

By default UE5 uses Dynamic GI and new Virtual Shadow Maps.

To make the included demo map look as on the screenshots above do the following:

Go to Project settings- Engine- Rendering and change Dynamic GI to None and Shadow Map method to Shadow Maps.

Here’s the short video.

You can still use Virtual Shadow Maps if you need, just simply set Dynamic Shadow Distance of Directional light to 0. Video.

演示地图视频4k

高分辨率图像4K

更多图片 艺术站.

更新资料: 带有枢轴点绘制器功能的植物集已添加到项目+枢轴点绘制器演示地图中。

枢轴画家 演示视频.

虚幻视图模式.

所有的模型都很好的优化和游戏准备。 

小型资产的纹素密度约为1k x1m^2。

其他资源使用具有2k平铺纹理的分层材质进行设置。

在材质实例中,可以轻松自定义平铺纹理比例。

最常见的问题的答案:

-演示地图,您可以在屏幕截图和视频中看到,包含在资产包中。

-演示地图包括一些独特的(非模块化)基于静态网格的世界元素,如地形,弯曲的道路等。

-模块化道路集是一堆静态网格体,而不是设置为与景观样条一起工作。

-建筑物不是模块化的。

-没有标记的一切 这里 因为模块化实际上不是模块化的。

UE5更新:

默认情况下,UE5使用动态GI和新的虚拟阴影贴图。

要使包含的演示地图看起来像上面的屏幕截图,请执行以下操作:

前往 项目设置-引擎-渲染 和改变 动态GI 阴影贴图方法阴影地图.

这里是短 短片.

如果需要,您仍然可以使用虚拟阴影贴图,只需简单地设置 动态阴影距离 定向光至 0. 短片.

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