Features:

  • 4 Unique Arctic Terrain Brushes (as pictured above)
  • Each Terrain Brush has both Meshes and Alpha Brushes.
  • 1 Alpha Brush Texture is included that can be used to sculpt Arctic mountains directly into the landscape. (4 separate brushes are stored in the R G B A Channels of the texture.)
  • This pack contains a ready-made Arctic level already built using the Brushify assets.
  • Includes the Brushify Landscape Auto material that automatically textures the terrain as users paint.
  • Automaterial includes 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud
  • Optimized Grass is also included
  • Includes rock meshes
  • Includes Procedural Spawner that automatically covers terrain slopes with rocks

Texture Sizes: Textures vary from 2048×2048 up to 8192×8192 resolution

Vertex Count: 1000 to 100,000

LODs: All Meshes have between 5-6 LODs

4 Distance Terrain meshes

3 Rock Meshes

1 Grass Mesh

4 Materials

30 Material Instances

40 Textures

1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)

Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)

Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)

Contains Simple Water Shader

Contains Foliage Material

Contains Cloud Shadows Material

View Brushify Changelog

特征:

  • 4独特的北极地形画笔(如上图所示)
  • 每个地形笔刷都有网格体和Alpha笔刷。
  • 包括1个Alpha笔刷纹理,可用于将北极山脉直接雕刻到景观中。 (4个单独的画笔存储在纹理的R G B A通道中。)
  • 这个包包含一个现成的北极水平已经建立使用刷化资产。
  • 包含Brushify Landscape自动材质,可在用户绘制时自动对地形进行纹理化。
  • 自动材料包括9种可涂漆的生物群体材料草、草、沙漠、沙丘、海滩、森林、森林、雪、泥
  • 优化草也包括在内
  • 包括岩石网格
  • 包括程序产卵器,自动复盖地形斜坡与岩石

纹理尺寸:纹理从2048×2048到8192×8192分辨率不等

顶点计数:1000至100,000

Lod:所有网格都有5-6个Lod

4距离地形网格

3个岩石网格

1草网

4材料

30个材质实例

40纹理

1地形Alpha笔刷纹理(RGBA通道中的4个独立alpha)

包含地形自动材质(自动纹理地形,绘制多个生物群落,易于材质和图层设置)

包含近网格着色器(轻松将资源切换到不同的生物群落:雪,沙漠,海岸)

包含简单的水着色器

包含植物材质

包含云阴影材质

查看Brushify更新日志








Find out more about the complete Brushify system at: www.brushify.io

Extensive Documentation: www.brushify.io/docs

Contact our Direct Email Support: support@brushify.io

Videos:

Brushify – Arctic Showcase Video

Brushify – Beginner Tutorial in Unreal Engine 5

Build epic Arctic environments with this modular pack. Brushify is perfect for open world games and projects that require large detailed outside environments. Everything is modular and ready to be used creatively in Unreal Engine.

READY MADE LEVEL

Complete playable Arctic level ready to go out of the box.

Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.

ALPHA BRUSHES

The included Alpha Sculpting Brush allows you to add detail to the landscape while maintaining artistic control in real-time.

This Arctic Pack contains 4 Alpha Sculpting Brushes stored in a single 8192×8192 texture.

DISTANCE MESHES

Want to add a detailed background vista, but you don’t want the cost? Use Distance meshes, they are optimized geometry that are purpose built to match the playable landscape. A great way to extend your world far into the horizon without affecting performance.

The Alpha Brushes / Distance Meshes are generated from Real-World Height data which is then texturized to create realistic high resolution results.

This Arctic Pack contains 4 Distance Meshes for background mountains (See Screenshot above).

PROCEDURAL SPAWNERS

The pack includes Procedural Spawners for quickly scattering Rocks on slopes. Rocks are optimized and created using the latest Photogrammetry techniques.

BRUSHIFY LANDSCAPE AUTO MATERIAL

The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes. Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.

Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.

Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.

The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.

COMBINING PACKS

Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.

TECHNICAL SPECIFICATIONS

Features:

  • 4 Unique Arctic Terrain Brushes (as pictured above)

  • Each Terrain Brush has both Meshes and Alpha Brushes.

  • 1 Alpha Brush Texture is included that can be used to sculpt mountains directly into the landscape. (4 separate brushes are stored in the R G B A Channels of the texture.)

  • This pack contains a ready-made Arctic level already built using the Brushify assets.

  • Includes the Brushify Landscape Auto material that automatically textures the terrain as users paint.

  • Automaterial includes 9 Paintable Biome materials Grass, GrassDry, Desert, Dunes, Beach, Forest, ForestDry, Snow, Mud

  • Optimized Grass is also included

  • Includes rock meshes

  • Includes Procedural Spawner that automatically covers terrain slopes with rocks

Texture Sizes: Textures vary from 2048×2048 up to 8192×8192 resolution

Vertex Count: 1000 to 100,000

LODs: All Meshes have between 5-6 LODs

4 Distance Terrain meshes

3 Rock Meshes

1 Grass Mesh

4 Materials

30 Material Instances

40 Textures

1 Terrain Alpha Brush Texture (4 separate alphas in RGBA Channels)

Contains Landscape Auto Material (auto textures terrain, paint down multiple biomes, easy material and layer setup)

Contains Near Mesh shader (easily switch assets to different biomes: snow, desert, coast)

Contains Simple Water Shader

Contains Foliage Material

Contains Cloud Shadows Material

了解更多关于完整的刷化系统的信息,请访问: www.brushify.io

大量文件: www.brushify.io/docs

联系我们的直接电子邮件支持: support@brushify.io

短片:

Brushify-北极展示视频

Brushify-虚幻引擎5入门教程

使用这个模块化包构建史诗般的北极环境。 Brushify非常适合开放世界游戏和需要大型详细外部环境的项目。 一切都是模块化的,可以在虚幻引擎中创造性地使用。

现成的水平

完整的可玩北极水平准备开箱。

允许您立即开始测试您的游戏,创建过场动画和学习示例设置。

阿尔法笔刷

附带的Alpha雕刻笔刷可让您在实时保持艺术控制的同时为景观添加细节。

这个北极包包含4个阿尔法雕刻刷存储在一个单一的8192×8192纹理。

距离网格

想添加一个详细的背景vista,但你不想要的成本? 使用距离网格,它们是优化的几何体,旨在匹配可玩的景观。 这是一个在不影响性能的情况下将你的世界扩展到地平线的好方法。

Alpha笔刷/距离网格是从真实世界的高度数据生成的,然后对其进行纹理化以创建逼真的高分辨率结果。

这个北极包包含4个背景山脉的距离网格(见上面的截图)。

程序产卵器

该包包括程序产卵器,用于在斜坡上快速散射岩石。 岩石是优化和创造使用最新的摄影测量技术.

刷化景观汽车材料

最快的方式来建立详细的完全可玩的景观。 这种材料允许用户绘画 多个生物群落 轻松穿越巨大的风景. 每个生物群系都是它自己的自动油漆层。 有11个景观层供您选择,包括草,沙漠,森林,雪,海滩,沙丘,泥,陨石坑。

只需将此材料应用于 任何景观 它将自动纹理化,并复盖与该生物群落匹配的优化岩石/草。

支持运行时虚拟纹理(RVT),视差遮挡映射(POM),三平面映射,曲面细分/高度,粗糙度,减少距离平铺功能,3级细节系统(远,中,近),优化着色器透绘和流映射。

整个着色器是完全模块化的设计和功能可以删除和定制,以简化系统到您的项目。

组合包装

刷化包可以很容易地合并在一起,在史诗启动器中,单击”添加到项目”,然后选择”复盖文件”。 这是必需的,因为Brushify包共享一些通用对象,纹理和着色器。

技术规格

特征:

  • 4独特的北极地形画笔(如上图所示)

  • 每个地形笔刷都有网格体和Alpha笔刷。

  • 包括1个Alpha笔刷纹理,可用于将山脉直接雕刻到景观中。 (4个单独的画笔存储在纹理的R G B A通道中。)

  • 这个包包含一个现成的北极水平已经建立使用刷化资产。

  • 包含Brushify Landscape自动材质,可在用户绘制时自动对地形进行纹理化。

  • 自动材料包括9种可涂漆的生物群体材料草、草、沙漠、沙丘、海滩、森林、森林、雪、泥

  • 优化的草也包括在内

  • 包括岩石网格

  • 包括程序产卵器,自动复盖地形斜坡与岩石

纹理尺寸:纹理从2048×2048到8192×8192分辨率不等

顶点计数:1000至100,000

Lod:所有网格都有5-6个Lod

4距离地形网格

3个岩石网格

1草网

4材料

30个材质实例

40纹理

1个地形Alpha笔刷纹理(RGBA通道中的4个独立alpha)

包含地形自动材质(自动纹理地形,绘制多个生物群落,易于材质和图层设置)

包含近网格着色器(轻松将资源切换到不同的生物群落:雪,沙漠,海岸)

包含简单的水着色器

包含叶子材质

包含云阴影材质

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