Number of Unique Meshes: 520

Collision: Custom

Vertex Count: from 4 to 12000 per mesh 

LODs: Custom, generally 2 for each asset

Number of Materials: 13 master materials, 60 instances

Number of Textures: 134

Texture Resolutions: generally 2048×2048 or less

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Known Issues:

  1. The demo looks overly bright. This only happens if you start with one of the standard templates (e.g. Third-Person template). Tweak Exposure Compensation of a PostProcessVolume to fix that.

  2. Dungeon Architect theme will need some setting up on your side before it can generate levels at runtime. Please refer to DA’s documentation to learn more.

唯一网格数: 520

碰撞: 海关规定

顶点计数: 每目4至12000 

Lod: 自定义,一般为每个资产2

材料数量: 13个主材料,60个实例

纹理数量: 134

纹理分辨率: 一般为2048×2048以下

支持的开发平台:

窗户: 是的

Mac电脑: 未测试

已知问题:

  1. 演示看起来过于明亮。 只有当您从其中一个标准模板(例如第三人称模板)开始时,才会发生这种情况。 调整,调整 曝光补偿 一个 后处理卷 来解决这个问题。

  2. 地下城建筑师主题 在运行时生成关卡之前,需要在您身边进行一些设置。 请参阅DA’s 文件 了解更多。










DEMO VIDEO

UPDATE 2 “Fortress”: Added 26 tower presets, fortress walls, large cliff formations and many other objects to speed up the level building process. For example, this scene took less than an hour to build: screenshot

UPDATE 1 “Dungeon Rooms”: Added 32 dungeon rooms and a preset for Dungeon Architect (sold separately) to build Souls-like dungeons (Environment\Architecture\CompleteRooms).

The pack is designed to create indoor/dungeon and outdoor areas of castles with a single set of objects. Supplied with natural assets like rocks, mountains and vegetation, it allows to build large natural scenes as well as complex buildings and ruins.

 

Works for: Places to explore, kill enemies and find loot – like old castles, fortresses, ruins, dungeons, forsaken places etc. Multiplayer maps.

Doesn’t work for: Villages, towns, buildings where people actually live etc. The pack is more about adventure part of games.

Suitable for all camera views from 1-st person to top-down.

Recommended for PC/Console platforms.

Not recommended for mobile platforms.

Features:

  • Over 500 high quality, game ready assets

  • Game ready demo scene

  • 32 pre-made dungeon rooms

  • Dungeon Architect theme for Souls-like dungeons

  • Complete nature set:

Trees, bushes, ferns, grass, ivy, plants and roots

Rock pile, rocks, cliffs, mountains

  • Foliage assets ready for painting

  • landscape materials: Grass, Ground, Rocky Ground, Rock and Snow

  • Floors and walls ready for vertex painting (Moss and Damaged Wall layers)

  • Clean materials, no unnecessary nodes or texture maps

These plugins support Lordenfel:

Dungeon Architect by Code Respawn – Procedural level generator

Massive Village by Qwerty Studio – Create villages, farms and ruins with PCG

Please note, the plugins are 3-rd party IPs and are not included in the pack.

Need help?

Feel free to contact us at manastation3d@gmail.com

演示视频

更新2″堡垒”: 增加了26塔预设,堡垒墙,大型悬崖地层和许多其他物体,以加快水平建设过程。 例如,这个场景花了不到一个小时的时间来构建: 截图

更新1个”地牢房间”: 增加了32个地牢房间和一个预置 地下城建筑师 (另售) 建造灵魂般的地牢 (环境\体系结构\CompleteRooms).

该包旨在用一组对象创建城堡的室内/地下城和室外区域。 它拥有岩石、山脉和植被等自然资产,可以建造大型自然景观以及复杂的建筑和废墟。

 

为: 探索,杀死敌人和寻找战利品的地方-如旧城堡,堡垒,废墟,地牢,被遗忘的地方等。 多人游戏地图。

不起作用: 村庄,城镇,人们实际居住的建筑物等。 这个包更多的是关于游戏的冒险部分.

适用于从1-st人到自上而下的所有相机视图。

推荐用于PC/控制台平台。

不推荐用于移动平台。

特征:

  • 超过500个高品质的游戏准备资产

  • 游戏准备演示场景

  • 32个预先制作的地下城房间

  • 地牢建筑师主题的灵魂-像地牢

  • 完整的自然环境:

树木,灌木,蕨类植物,草,常春藤,植物和根

岩石堆,岩石,悬崖,山脉

  • 可用于绘画的植物资源

  • 景观材料:草,地面,岩石地面,岩石和雪

  • 地板和墙壁准备顶点绘画(苔藓和损坏的墙壁层)

  • 干净的材质,没有不必要的节点或纹理贴图

这些插件支持Lordenfel:

地下城建筑师代码重生 -程序级生成器

Qwerty工作室的大型村庄 -使用PCG创建村庄,农场和废墟

请注意,插件是第三方Ip,不包括在包中.

需要帮助吗?

欢迎致电 manastation3d@gmail.com

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