Includes:

– Over 100 mesh assets

– Master material setup that control the majority of all props and models within the room

– Master material on all tiling surfaces to control dirt, wetness, and a secondary texture set

– Material setups such as fog and lighting rays

– Blueprint for easy light rig setup

– Multiple Look Up Tables (LUTs)

– Wire Splines for cords and cables

– Grunge and Decay Decals

– Cinematic Post Processing

– Glass materials

– Tilable texture sets for concrete, damaged concrete, stained concrete, dirt, rocky dirt, sandy dirt, footprint dirt, and many more.

Physically-Based Rendering: Yes

Texture Size : 90% at 2k Texture size, 10% at 1k or below

Collision: Auto Generated

LODs: NA

Number of Meshes: Meshes- 155

Number of Materials and Material Instances: 122

Number of Textures: 309

Intended Platform: Xbox, Playstation, Linux, Windows, iOS, etc

Platforms Tested: Windows

包括:

-超过100个网格资产

-掌握控制房间内大部分道具和模型的材料设置

-在所有瓷砖表面上掌握材料,以控制污垢,潮湿度和二次纹理集

-材料设置,如雾和照明光线

-简易轻型钻机安装蓝图

-多个查找表(Lut)

-电线及电缆用花键

-垃圾和腐烂贴花

-电影后期处理

-玻璃材料

-可倾斜的纹理集混凝土,损坏的混凝土,染色混凝土,污垢,岩石污垢,沙土,足迹污垢,等等。

基于物理的渲染:是

纹理大小:2k纹理大小时90%,1k或以下时10%

碰撞:自动生成

Lod:呐

目数:目数-155

材质和材质实例数:122

纹理数量:309

预期平台:Xbox,Playstation,Linux,Windows,iOS等

测试平台:Windows











Underground Cold War Era Base retrofitted for current year.
This project includes everything pictured with all assets, materials, and vfx created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

地下冷战时期的基地改造为今年.
这个项目包含了在虚幻引擎中创建的所有资源、材质和特效。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。