OpenLand is a landscape auto-material that you can customize as you wish. It paints different textures based on landscape’s slope & height. It has built-in support for Runtime Virtual Textures (RVT). It also comes with unique features like smart masks.

OpenLand是一种地形自动材质,您可以根据需要进行自定义。 它根据景观的坡度和高度绘制不同的纹理。 它内置了对运行时虚拟纹理(RVT)的支持。 它还具有独特的功能,如智能面具。

Features:

  • 3 layer auto material based on the slope.
  • height based top/snow layer
  • supports mobile platforms
  • paint above 4 layers individually
  • parallax paint support to get depth based on heightmaps
  • customize textures & settings in realtime
  • a paintable sand layer
  • additional 2 layers which you can add textures & paint
  • Tile reduction with distance-based LOD texturing & noise-based color variations
  • automatic grass(or any static mesh) spawning system
  • procedural puddle system which works with any texture
  • manually remove the grass with a paint layer
  • built-in support for Unreal Engine’s landmass plugin
  • specular & roughness controlling for landscapes
  • various options to improve performance
  • clean & modular master material
  • lightweight (20MB for the core)

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特征:

  • 基于3层自动材料 斜坡.
  • 基于高度的顶部/雪层
  • 支援服务 移动平台
  • 单独涂4层以上
  • 视差漆 支持基于高度图获取深度
  • 实时自定义纹理和设置
  • 一种可涂漆砂层
  • 额外的2层,你可以添加纹理和油漆
  • 基于距离的LOD纹理和基于噪声的颜色变化减少瓷砖
  • 自动草(或任何静态网格体)产卵系统
  • 适用于任何纹理的程序化水坑系统
  • 用油漆层手动清除草
  • 内置对虚幻引擎的支持 landmass插件
  • 景观镜面和粗糙度控制
  • 各种选择 改善工作表现
  • 清洁和模块化主材料
  • 轻量级(核心20MB)

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🟡 Disclaimer: Foliage & Rocks in the above images do not come with OpenLand. They are taken from the OneGrass Engine & Quixel MegaScans. Some of the Landscapes are created with TerrainMagic.

With OpenLand, you can focus on creating unique landscapes while OpenLand takes care of the heavy shader work. These days, you can get really good textures in many places. Then you can easily use them in OpenLand without modifying the core or additional shader compile time.

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📑 Release Notes

🔥 Hot Features:

免责声明:以上图片中的树叶和岩石不附带开阔地。 它们是从 草本植物引擎 &Quixel MegaScans. 一些景观是用 [医]地形.

使用OpenLand,您可以专注于创建独特的景观,而OpenLand则负责繁重的着色器工作。 这些天,你可以在很多地方获得非常好的纹理。 然后,您可以轻松地在OpenLand中使用它们,而无需修改核心或额外的着色器编译时间。

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