Features:
- Detailed and carefully textured modular assets
- A landscape with a multi-layered Landscape Material
- Various paintjobs for most of the assets
- Grass, vines and other foliage
- Ashpalt and floors with Vertex Paint puddles
Texture Sizes:
512×512 – 4096×4096
Collision: Yes, custom and automatically generated.
Vertex Count: up to 13k triangles per model (mostly 1500-3000)
LODs: generated inside Unreal Engine 4 with custom settings.
Number of Meshes: 189
Number of Materials and Material Instances: 226
Number of Textures: 272
Supported Development Platforms: PS4, Xbox One, Windows
Supported Target Build Platforms: Windows
NOTE:
Some users might experience an issue with decals (they look like greenish concrete).
First of all, check if DBuffer in the Project Settings is ticked.
There is also a solution from one of the users (thanks, Neil!):
"I know how to resolve this issue, uncheck Allow Static Lighting, then restart editor, when shader compilation finished, check Allow Static Lighting and retart editor.
[This also resolves any issues with ambient lighting, inderect lighting and shadows]"
特征:
- 详细和精心纹理的模块化资产
- 具有多层景观材质的景观
- 大部分资产的各种油漆作业
- 草、藤和其他树叶
- Ashpalt和地板与顶点油漆水坑
纹理尺寸:
512×512-4096×4096
碰撞:是的,自定义和自动生成。
顶点数:每个模型最多13k个三角形(大部分为1500-3000个)
Lod:使用自定义设置在虚幻引擎4内部生成。
目数:189
材质和材质实例数:226
纹理数量:272
支持的开发平台:PS4、Xbox One、Windows
支持的目标构建平台:Windows
注:
一些用户可能会遇到贴花问题(它们看起来像绿色混凝土)。
首先,检查项目设置中的DBuffer是否打勾。
还有一个来自其中一个用户的解决方案(谢谢,尼尔!):
“我知道如何解决这个问题,取消选中 允许静态照明,然后重新启动编辑器,当着色器编译完成后,检查 允许静态照明 和retart编辑。
[这也解决了环境照明,inderect照明和阴影的任何问题]”
Not the most pleasant environment by definition but a very thorough one in execution.
A decent number of modular assets for both interior and exterior of a functioning or an abandoned prison.
Interchangeable materials, high level of modularity and tons of props give you the means to create a unique setting.
根据定义,不是最愉快的环境,而是一个非常彻底的执行环境。
一个正常运作或废弃监狱的内部和外部都有相当数量的模块化资产。
可互换的材料,高水平的模块化和成吨的道具给你创造一个独特的设置的手段。
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