Features:

  •  Detailed and carefully textured modular assets
  •  A landscape with a multi-layered Landscape Material
  •  Various paintjobs for most of the assets
  • Grass, vines and other foliage
  • Ashpalt and floors with Vertex Paint puddles

Texture Sizes:

 512×512 – 4096×4096

Collision: Yes, custom and automatically generated.

Vertex Count: up to 13k triangles per model (mostly 1500-3000)

LODs: generated inside Unreal Engine 4 with custom settings.

Number of Meshes: 189

Number of Materials and Material Instances: 226

Number of Textures: 272

Supported Development Platforms: PS4, Xbox One, Windows

Supported Target Build Platforms: Windows

NOTE:

Some users might experience an issue with decals (they look like greenish concrete).

First of all, check if DBuffer in the Project Settings is ticked.

There is also a solution from one of the users (thanks, Neil!):

"I know how to resolve this issue, uncheck Allow Static Lighting, then restart editor, when shader compilation finished, check Allow Static Lighting and retart editor.

[This also resolves any issues with ambient lighting, inderect lighting and shadows]"

特征:

  •  详细和精心纹理的模块化资产
  •  具有多层景观材质的景观
  •  大部分资产的各种油漆作业
  • 草、藤和其他树叶
  • Ashpalt和地板与顶点油漆水坑

纹理尺寸:

 512×512-4096×4096

碰撞:是的,自定义和自动生成。

顶点数:每个模型最多13k个三角形(大部分为1500-3000个)

Lod:使用自定义设置在虚幻引擎4内部生成。

目数:189

材质和材质实例数:226

纹理数量:272

支持的开发平台:PS4、Xbox One、Windows

支持的目标构建平台:Windows

注:

一些用户可能会遇到贴花问题(它们看起来像绿色混凝土)。

首先,检查项目设置中的DBuffer是否打勾。

还有一个来自其中一个用户的解决方案(谢谢,尼尔!):

“我知道如何解决这个问题,取消选中 允许静态照明,然后重新启动编辑器,当着色器编译完成后,检查 允许静态照明 和retart编辑。

[这也解决了环境照明,inderect照明和阴影的任何问题]”










Video

Not the most pleasant environment by definition but a very thorough one in execution. 

A decent number of modular assets for both interior and exterior of a functioning or an abandoned prison. 

Interchangeable materials, high level of modularity and tons of props give you the means to create a unique setting.

短片

根据定义,不是最愉快的环境,而是一个非常彻底的执行环境。 

一个正常运作或废弃监狱的内部和外部都有相当数量的模块化资产。 

可互换的材料,高水平的模块化和成吨的道具给你创造一个独特的设置的手段。

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