Narrow street environment, referenced Santorini and Bodrum. (Raytrace supported level included)
Please test the package before purchasing.
Update for 4.26 :
Mediterranean uses “sun position calculator” plugin on raytraced level for manipulating sun. Here is fix for 4.25 and 4.26 : FIX
First Person Character FIX(fix for some engine versions) : Video
Features:
- “Vertex Paint” and “World Aligned Texture” supported Ground Material
- “World Aligned Texture” supported wall/ house Material
- Low-cost Shaders & Props
- Stylized accessories props
- Contains 2 level one of static baked and dynamic Raytraced.
Number of Unique Meshes: 166 StaticMeshes total
Physically Based Rendering: Yes
Collision: Yes, Simple and Complex, Automatically Generated
Tri Count: from 12 to 81000 Tri
LODs: Yes, Automatically Generated
Number of Materials and Material Instances: 19 Master Material, 41 Material Instances
Number of Textures: 80 total
Texture Resolutions: from 512 to 8192
Supported Development Platforms:
- Windows: Yes
some textures used from https://cc0textures.com
狭窄的街道环境,参考圣托里尼和博德鲁姆。 (包括Raytrace支持的级别)
请在购买前测试包装。
4.26的更新 :
地中海使用”太阳位置计算器”插件在光线追踪水平操纵太阳。 这里是修复4.25和4.26 : 修复
第一人称角色修复(修复某些引擎版本) : 短片
特征:
- “顶点绘制”和”世界对齐纹理”支持的地面材料
- “世界对齐纹理”支持墙壁/房屋材料
- 低成本着色器和道具
- 程式化配件道具
- 包含静态烘焙和动态光线追踪的2级一级。
唯一网格数: 共166个静态网格
基于物理的渲染: 是的
碰撞: 是的,简单和复杂,自动生成
三计数: 从12到81000三
Lod: 是,自动生成
材质和材质实例数: 19个主材料,41个材质实例
纹理数量: 共80个
纹理分辨率: 从512到8192
支持的开发平台:
- Windows:是的
从使用的一些纹理https://cc0textures.com
Mediterranean narrow street environment
地中海狭窄的街道环境
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