Features:
- Modular meshes and prefabs
- Interchangeble PBR materials
- Highly customizable holograms (materials and meshes)
- Animated vegetation
- Game-ready environment
Texture Sizes:
- 4096×4096 and varied for holo-paintings textures
Collision: (Yes: custom and automatically generated)
Vertex Count: varied, the majority of the meshes – far below 1000
LODs: Yes, automatically generated
Number of Meshes: 62
Number of Materials and Material Instances: 61
Number of Textures: 89
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
Documentation: No
Textures for holo-paintings are taken from here
特征:
- 模块化网格和预制件
- 可互换的PBR材料
- 高度可定制的全息图(材料和网格)
- 动画植被
- 游戏准备环境
纹理尺寸:
- 4096×4096及不同的全息绘画纹理
碰撞:(是:自定义和自动生成)
顶点数:变化,大多数网格-远低于1000
Lod:是的,自动生成
目数:62
材质和材质实例数:61
纹理数量:89
支持的开发平台:Windows
支持的目标构建平台:Windows
文件:否
全息画的纹理取自 这里
This environment is mostly inspired by brutalist architecture and Bladerunner films. It includes modular walls, floors, stairs and other props (doors, windows, lights, benches, holograms, fountains, etc) with interchangeble materials. There are also different grass types (animated).
The main low poly ground plane can be easily switched to its high-poly version at any time so you can vertex-paint puddles.
Besides the meshes themselves you get 21 Blueprints to use as prefabs in your project.
这个环境主要受到野兽派建筑和Bladerunner电影的启发。 它包括模块化的墙壁,地板,楼梯和其他道具(门,窗,灯,长凳,全息图,喷泉等)与可互换的材料。 也有不同的草类型(动画)。
主低聚地平面可以很容易地切换到它的高聚版本在任何时候,所以你可以顶点油漆水坑。
除了网格体本身之外,您还可以获得21个蓝图作为项目中的预制件。
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