Features:

  • 4 rocks, 4 stones, 8 Crystals with unique shaders, 4 Stalactites, 4 Rock Pillars.
  • Materials and Textures for cave walls and floor.
  • Mine Cart, Railway (to use with splines), Mining Tools, Wooden Crates, Barrel, Sack.
  • 6 Mushrooms, 3 Small Leaves, Moss Patches.
  • Lantern, Torch, Glowing Water Plant.

Texture Sizes: Most Textures are 2048 to 4096 resolution, which can be adjusted for personal needs.

Collision: Yes, Generated in Engine

Vertex Count: 24 – 20,314

LODs: Yes

Custom Lightmaps: Yes

Number of Meshes: 72

Number of Materials and Material Instances: 31 Materials, 58 Instances

Number of Textures: 179

Additional Info: To have refraction and inner glow effect on crystals work correctly, an opaque material instance has to be applied to the “inner” part of the mesh: https://i.imgur.com/cXBMsSH.png For an example, look at the crystals in the provided demo level.

For UE5: Switch Translucency type to Raster in post process volume settings to make refraction, particles and water work correctly.

特征:

  • 4个岩石,4个石头,8个带有独特着色器的水晶,4个钟乳石,4个岩柱。
  • 洞穴墙壁和地板的材料和纹理。
  • 采购产品矿车,铁路(与花键一起使用),采矿工具,木箱,桶,麻袋.
  • 6蘑菇,3小叶,苔藓斑块。
  • 灯笼,火炬,发光的水植物。

纹理尺寸:大多数纹理为2048至4096分辨率,可根据个人需求进行调整。

碰撞:是的,在引擎中生成

顶点计数: 24 – 20,314

Lod:是的

自定义光照贴图:是的

网格数: 72

材质和材质实例数:31材料,58实例

纹理数量: 179

附加资料:为了使晶体上的折射和内部辉光效果正常工作,必须将不透明材质实例应用于网格的”内部”部分:https://i.imgur.com/cXBMsSH.png 例如,查看提供的演示关卡中的晶体。

对于UE5:在后期处理体积设置中将半透明类型切换为栅格,以使折射、粒子和水正常工作。










Crystal Mines scene features a selection of assets you can use to create your own fantasy underground world: a variety of rocks and crystals with unique shader and vegetation such as moss and mushrooms, rail tracks to use with splines, mine carts, mining tools, and other!

You can watch a video trailer here: [Click Here]

Features:

  • 4 rocks, 4 stones, 8 Crystals with a unique shader, 4 Stalactites, 4 Rock Pillars.

  • Materials and Textures for cave walls and floor.

  • Mine Cart, Railway (to use with splines), Mining Tools, Wooden Crates, Barrel, Sack.

  • 6 Mushrooms, 3 Small Leaves, Moss Patches.

  • Lantern, Torch, Glowing Water Plant.

Texture Sizes: Most Textures are 2048 to 4096 resolution, which can be adjusted for personal needs.

Collision: Yes, Generated in Engine

Vertex Count: 24 – 20,314

LODs: Yes

Custom Lightmaps: Yes

Number of Meshes: 72

Number of Materials and Material Instances: 31 Materials, 58 Instances

Number of Textures: 179

Additional Info: To have refraction and inner glow effect on crystals work correctly, an opaque material instance has to be applied to the “inner” part of the mesh: https://i.imgur.com/cXBMsSH.png For an example, look at the crystals in the provided demo level.

For UE5: Switch Translucency type to Raster in post process volume settings to make refraction, particles and water work correctly.

Crystal Mines场景提供了一系列资产,您可以使用这些资产来创建自己的梦幻地下世界:各种岩石和晶体,具有独特的着色器和植被,如苔藓和蘑菇,与样条一起使

你可以在这里观看视频预告片: [点击这里]

特征:

  • 4块岩石,4块石头,8个带有独特着色器的水晶,4个钟乳石,4个岩柱。

  • 洞穴墙壁和地板的材料和纹理。

  • 采购产品矿车,铁路(与花键一起使用),采矿工具,木箱,桶,麻袋.

  • 6蘑菇,3小叶,苔藓斑块。

  • 灯笼,火炬,发光的水植物。

纹理尺寸:大多数纹理为2048至4096分辨率,可根据个人需求进行调整。

碰撞:是的,在引擎中生成

顶点计数: 24 – 20,314

Lod:是的

自定义光照贴图:是的

网格数: 72

材质和材质实例数:31材料,58实例

纹理数量: 179

附加资料:为了使晶体上的折射和内部辉光效果正常工作,必须将不透明材质实例应用于网格的”内部”部分: https://i.imgur.com/cXBMsSH.png 例如,查看提供的演示关卡中的晶体。

对于UE5: 在后期处理体积设置中将半透明类型切换为栅格,以使折射、粒子和水正常工作。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。