Features:
- 4 rocks, 4 stones, 8 Crystals with unique shaders, 4 Stalactites, 4 Rock Pillars.
- Materials and Textures for cave walls and floor.
- Mine Cart, Railway (to use with splines), Mining Tools, Wooden Crates, Barrel, Sack.
- 6 Mushrooms, 3 Small Leaves, Moss Patches.
- Lantern, Torch, Glowing Water Plant.
Texture Sizes: Most Textures are 2048 to 4096 resolution, which can be adjusted for personal needs.
Collision: Yes, Generated in Engine
Vertex Count: 24 – 20,314
LODs: Yes
Custom Lightmaps: Yes
Number of Meshes: 72
Number of Materials and Material Instances: 31 Materials, 58 Instances
Number of Textures: 179
Additional Info: To have refraction and inner glow effect on crystals work correctly, an opaque material instance has to be applied to the “inner” part of the mesh: https://i.imgur.com/cXBMsSH.png For an example, look at the crystals in the provided demo level.
For UE5: Switch Translucency type to Raster in post process volume settings to make refraction, particles and water work correctly.
特征:
- 4个岩石,4个石头,8个带有独特着色器的水晶,4个钟乳石,4个岩柱。
- 洞穴墙壁和地板的材料和纹理。
- 采购产品矿车,铁路(与花键一起使用),采矿工具,木箱,桶,麻袋.
- 6蘑菇,3小叶,苔藓斑块。
- 灯笼,火炬,发光的水植物。
纹理尺寸:大多数纹理为2048至4096分辨率,可根据个人需求进行调整。
碰撞:是的,在引擎中生成
顶点计数: 24 – 20,314
Lod:是的
自定义光照贴图:是的
网格数: 72
材质和材质实例数:31材料,58实例
纹理数量: 179
附加资料:为了使晶体上的折射和内部辉光效果正常工作,必须将不透明材质实例应用于网格的”内部”部分:https://i.imgur.com/cXBMsSH.png 例如,查看提供的演示关卡中的晶体。
对于UE5:在后期处理体积设置中将半透明类型切换为栅格,以使折射、粒子和水正常工作。





Crystal Mines scene features a selection of assets you can use to create your own fantasy underground world: a variety of rocks and crystals with unique shader and vegetation such as moss and mushrooms, rail tracks to use with splines, mine carts, mining tools, and other!
You can watch a video trailer here: [Click Here]
Features:
-
4 rocks, 4 stones, 8 Crystals with a unique shader, 4 Stalactites, 4 Rock Pillars.
-
Materials and Textures for cave walls and floor.
-
Mine Cart, Railway (to use with splines), Mining Tools, Wooden Crates, Barrel, Sack.
-
6 Mushrooms, 3 Small Leaves, Moss Patches.
-
Lantern, Torch, Glowing Water Plant.
Texture Sizes: Most Textures are 2048 to 4096 resolution, which can be adjusted for personal needs.
Collision: Yes, Generated in Engine
Vertex Count: 24 – 20,314
LODs: Yes
Custom Lightmaps: Yes
Number of Meshes: 72
Number of Materials and Material Instances: 31 Materials, 58 Instances
Number of Textures: 179
Additional Info: To have refraction and inner glow effect on crystals work correctly, an opaque material instance has to be applied to the “inner” part of the mesh: https://i.imgur.com/cXBMsSH.png For an example, look at the crystals in the provided demo level.
For UE5: Switch Translucency type to Raster in post process volume settings to make refraction, particles and water work correctly.
Crystal Mines场景提供了一系列资产,您可以使用这些资产来创建自己的梦幻地下世界:各种岩石和晶体,具有独特的着色器和植被,如苔藓和蘑菇,与样条一起使
你可以在这里观看视频预告片: [点击这里]
特征:
-
4块岩石,4块石头,8个带有独特着色器的水晶,4个钟乳石,4个岩柱。
-
洞穴墙壁和地板的材料和纹理。
-
采购产品矿车,铁路(与花键一起使用),采矿工具,木箱,桶,麻袋.
-
6蘑菇,3小叶,苔藓斑块。
-
灯笼,火炬,发光的水植物。
纹理尺寸:大多数纹理为2048至4096分辨率,可根据个人需求进行调整。
碰撞:是的,在引擎中生成
顶点计数: 24 – 20,314
Lod:是的
自定义光照贴图:是的
网格数: 72
材质和材质实例数:31材料,58实例
纹理数量: 179
附加资料:为了使晶体上的折射和内部辉光效果正常工作,必须将不透明材质实例应用于网格的”内部”部分: https://i.imgur.com/cXBMsSH.png 例如,查看提供的演示关卡中的晶体。
对于UE5: 在后期处理体积设置中将半透明类型切换为栅格,以使折射、粒子和水正常工作。

评论(0)